Re: Princes of Pale Moon
Posted: Thu Nov 27, 2014 2:19 pm
just finished your mod, 3 hours 30 min, normal option. As it is first custom mod I was playing I am pleasantly surprised. The forest was really nicely edited and also some castle interiors were really cool and i can imagine how hard to manage in the editor (the tower puzzle with all the bridges etc.)
What I was missing was some more genuie puzzles, mod was more combat focused, which I did not mind at the end, although some fights were really hard. I would also welcome more custom content, but I know how hard is to manage that.
few notes I observed:
- Dungeon parts were simply but nicely designed, definitely good work.
- In the last castle area (where are treasure choice) FPS was really crazy, probably because of all that lights.
- graves in the cemetery placed counter wise, you can write some text on it
- to be honest I skipped all the world lore reading on the walls, it was quite a boring. I do not see any sense for creating such large text when this dungeon world is so small
- also LOTS of the parchment / scroll messages especially at the beginning of the game. I was like: oh man, another scroll to read, screw this
I do not know if it is general problem of LOG2 or there just too many scrolls with no importance
- the same problem for firearms as in original LOG2 - just too low ammunition. My firearm man was useless all the time. If you want balance that somehow provide player with gun earlier / add more ammo / make guns little more damaging
Thanks for editing and creating this piece of work, looking forward from you / improving this one.
D.
What I was missing was some more genuie puzzles, mod was more combat focused, which I did not mind at the end, although some fights were really hard. I would also welcome more custom content, but I know how hard is to manage that.
few notes I observed:
- Dungeon parts were simply but nicely designed, definitely good work.
- In the last castle area (where are treasure choice) FPS was really crazy, probably because of all that lights.
- graves in the cemetery placed counter wise, you can write some text on it
- to be honest I skipped all the world lore reading on the walls, it was quite a boring. I do not see any sense for creating such large text when this dungeon world is so small
- also LOTS of the parchment / scroll messages especially at the beginning of the game. I was like: oh man, another scroll to read, screw this

- the same problem for firearms as in original LOG2 - just too low ammunition. My firearm man was useless all the time. If you want balance that somehow provide player with gun earlier / add more ammo / make guns little more damaging
Thanks for editing and creating this piece of work, looking forward from you / improving this one.
D.