Different Map sizes inofficially supported!(?)

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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Different Map sizes inofficially supported!(?)

Post by Dr.Disaster »

Jirodyne wrote:In LoG 1, you can make 4 warriors, and every single one will play differently. Different armor sets, different weapon specialization, and different skill choices.
In LoG1 you can make exactly 4 different warriors with their difference being the weapon skill and that's it with warriors. I can hardly say that they play different because their only real difference is dps and cooldowns.
Jirodyne wrote:Here in LoG 2? Every Knight I roll will be Heavy Weapons 5, Fire 1 or Crit 1, Armor 5, Acc 2, Con 2, and Athletics 3. Using full Crystal Armor set and shield while using either Meteor Hammer or Bane depending on the situation. And my knight will ALWAYS have that build, no matter what! It will never change! I roll each class a certain way, and it never changes, because playing it a different way 1. Wouldn't make sense, and 2. would make it weaker and inferrior! The only with 'choice' is the Rogue to use either Firearms, Missle, or Acc, Crit, and Light Weapon for backstabbing from backrow.
This translates to:

The LoG1 skill system asks you to specialize in one of five possible melee weapon classes (including Unarmed) which are available to two character classes. In numbers: you can make 4 different warriors and 2 different melee rogues which sums up to 6 different melee characters and you are able to utilize all of them. Sounds great!

The LoG2 skill system gives you more melee freedom by having only two melee weapon classes but they are available to all character classes. In numbers: you can make 16 different pure melee characters but you are only able to utilize 2. Err .. why?
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: Different Map sizes inofficially supported!(?)

Post by GoldenShadowGS »

petri wrote:
Jirodyne wrote:Because they were too lazy?
Gee, thanks! You are free to think of the game what you want, i.e. it's ok to not like it, but I can only assure you I have never worked so hard on any project before. LoG2 was a massive undertaking for our team (over twice as long development time, over twice the amount of content, almost every feature of the game was expanded or touched in some way), and frankly the project was almost too large for us to complete while staying mostly sane. I myself worked pretty much 7 days a week from start of August to release of the game, sometimes stretching 12+ hours a day. Just because we love making games.
I just want you to know your games are brilliant. Its hard to find a game these days that can hold my attention so strongly that I will spend the entire day playing it.
Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

Re: Different Map sizes inofficially supported!(?)

Post by Granamir »

Btw we don't need a bigger map, since map can be on same level now...we just need to see begining (let's say 10 squares or whatever is rendering fog distance) of adjacent map.
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