In LoG1 you can make exactly 4 different warriors with their difference being the weapon skill and that's it with warriors. I can hardly say that they play different because their only real difference is dps and cooldowns.Jirodyne wrote:In LoG 1, you can make 4 warriors, and every single one will play differently. Different armor sets, different weapon specialization, and different skill choices.
This translates to:Jirodyne wrote:Here in LoG 2? Every Knight I roll will be Heavy Weapons 5, Fire 1 or Crit 1, Armor 5, Acc 2, Con 2, and Athletics 3. Using full Crystal Armor set and shield while using either Meteor Hammer or Bane depending on the situation. And my knight will ALWAYS have that build, no matter what! It will never change! I roll each class a certain way, and it never changes, because playing it a different way 1. Wouldn't make sense, and 2. would make it weaker and inferrior! The only with 'choice' is the Rogue to use either Firearms, Missle, or Acc, Crit, and Light Weapon for backstabbing from backrow.
The LoG1 skill system asks you to specialize in one of five possible melee weapon classes (including Unarmed) which are available to two character classes. In numbers: you can make 4 different warriors and 2 different melee rogues which sums up to 6 different melee characters and you are able to utilize all of them. Sounds great!
The LoG2 skill system gives you more melee freedom by having only two melee weapon classes but they are available to all character classes. In numbers: you can make 16 different pure melee characters but you are only able to utilize 2. Err .. why?