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Re: Grimrock 2 Update 2.1.13
Posted: Mon Oct 27, 2014 10:04 pm
by Slynt
Looks like it was just an unhappy coincidence. Something's wrong with the computer, it isn't just LOG2..

Re: Grimrock 2 Update 2.1.13
Posted: Mon Nov 03, 2014 6:52 pm
by Kirinyale
BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one.

It just makes you click the second (healthy) arm to attack, but result is exactly the same.
Re: Grimrock 2 Update 2.1.13
Posted: Mon Nov 03, 2014 7:22 pm
by Zo Kath Ra
Kirinyale wrote:BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one.

It just makes you click the second (healthy) arm to attack, but result is exactly the same.
Same with bows: if one hand is injured, you can still use a bow as long as the ammo is in the injured hand, and the bow in the other.
Re: Grimrock 2 Update 2.1.13
Posted: Mon Nov 03, 2014 9:02 pm
by badhabit
Kirinyale wrote:BTW, is there a bug thread to post new findings? Just recalled one thing I've seen (pretty minor, but still definitely a bug): broken arm does not prevent a 5-level thrower from throwing with both arms, including the broken one.

It just makes you click the second (healthy) arm to attack, but result is exactly the same.
good find, you can report it here:
viewtopic.php?f=21&t=7853
Re: Grimrock 2 Update 2.1.13
Posted: Mon Nov 03, 2014 10:50 pm
by Kirinyale
Aha, looks like it's been reported there just a little bit before me.

Re: Grimrock 2 Update 2.1.13
Posted: Mon Nov 10, 2014 8:56 pm
by Dr.Disaster
Seems i ran into a bug similar to one i've already had during
pre-release beta with the shuriken.
Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
Re: Grimrock 2 Update 2.1.13
Posted: Tue Nov 11, 2014 1:22 pm
by petri
Dr.Disaster wrote:Seems i ran into a bug similar to one i've already had during
pre-release beta with the shuriken.
Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
We could not reproduce the problem here. Special attack + double throw is triggered as expected (shuriken case is a little bit different -- throwing multiple items cancels double throw).
Re: Grimrock 2 Update 2.1.13
Posted: Tue Nov 11, 2014 2:19 pm
by Dr.Disaster
petri wrote:Dr.Disaster wrote:Seems i ran into a bug similar to one i've already had during
pre-release beta with the shuriken.
Upon release of the lately added special attack on throwing axes with a double throw character holding throwing weapons in both hands
- double throw is triggered
- special attack effect is not executed (damage numbers too low)
- energy used for the charge process is gone
We could not reproduce the problem here. Special attack + double throw is triggered as expected (shuriken case is a little bit different -- throwing multiple items cancels double throw).
I can reproduce it very easy with Throwing Axes + any other stackable throwing weapon in any hand, just re-tested after Steam updated me to 2.1.17
Right clicking on either Throwing Axe or second throwable stack causes a Double Throw -> works as intended
The charge up of Throwing Axe' Special Attack works BUT while holding 2 stacks of throwing weapons releasing the RMB always executes a Double Throw and never the charged up Special Attack. Swapping hands and throwables in second hands has no effect. To get the axes to do their "Power Throw" i have to remove the second stack of throwables.
Exactly the same behavior i observed in 2.0.18 with Shurikens which was then fixed in 2.1.1
Re: Grimrock 2 Update 2.1.13
Posted: Tue Nov 11, 2014 4:47 pm
by badhabit
Dr.Disaster wrote:
woow... I love animated gifs!

so archaic & and yet so successful... as hint
gimp has a fairly great animated gif export module optimizating the colorspace pretty well which should lead in this case to significant better gif. Import a stack of PNGs, a indiviudal layers and export then as GIf, you will be asked if this should become a animated gif. For optimizing the size
GifSicle is great. (And if you are super experimental, there is the possiblity of GIFs with 24bit colorspace support, inside the GIF specification
http://freecode.com/projects/angif)
Re: Grimrock 2 Update 2.1.13
Posted: Tue Nov 11, 2014 5:56 pm
by petri
I still don't see a bug here. The special attack and double throw are both triggered in this case. You can see that the axe deals more damage than with a normal attack. It's a little bit inconsistent because shurikens do not trigger double throw (volley overrides double throw). Am I missing something?