[Release] Cozy Dungeons

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Phitt
Posts: 442
Joined: Tue Aug 14, 2012 9:43 am

Re: [Release] Cozy Dungeons

Post by Phitt »

Started working on a few new objects for this mod, right now I'm trying to make an alchemy lab. A 'garden' type asset is complete already, it is meant to look like something a wizard would harvest ingredients for potions from. Maybe I'll make a few variants with different mushrooms/plants.
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I plan to make a cauldron hanging over a fireplace, maybe an alchemy table and an ingredient sorter cupboard type of thing.
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [Release] Cozy Dungeons

Post by Komag »

nice, love that sort of thing
Finished Dungeons - complete mods to play
xbdj
Posts: 32
Joined: Sun Dec 30, 2012 7:43 pm

Re: [Release] Cozy Dungeons

Post by xbdj »

Amazing!
Looking forward to see what else you'll cook up!

Hoping for some sinister/old looking furniture for the dungeon wallset also ;-)
Ixnatifual

Re: [Release] Cozy Dungeons

Post by Ixnatifual »

Nice. My dungeon is already pretty cozy due to the other assets. It could also be interesting to be able to pluck a reagent or two from those gardens. Or if you're unlucky, an ogre might be hiding behind a mushroom.
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Neikun
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Re: [Release] Cozy Dungeons

Post by Neikun »

Very nice, Phitt! You may want to start a second pack instead as so many people have already downloaded the first one.
-Save them from downloading it again.
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