I've made the latest version of the application available at the
Grimrock Model Toolkit page. Notes;
1.
You will need to uninstall the previous version before this one will install. My apologies for this - I haven't got my head around the C# App Install process (it's low on the priority list) and it doesn't seem to let you install a new version without uninstalling the old one first from your control panel. It's a faff - I hope to fix it with the next release!
2. The application of the LocalToParent Matrices on the models should now be correct, so items and monsters all load up around the same size. Rotating and Panning has been improved.
3. You can now load 'Background Objects' into the scene. They appear at (0,0,0) at the moment, so they will intersect with your loaded model, but give you a reference point when importing OBJ files.
4. Importing OBJ files is approximately 85% complete. It loads in with a material name equal to the material referenced in the OBJ file so you can even texture them in the game. However, there is something funny going on with the normals I think - so the lighting is sometimes funny.
5. You can naturally still replace textures quickly and easily. I've also added a 'Reset Camera' shortcut incase you get the camera lost!
6. There's a dialog for editing the LocalToParent matrices of nodes in the model file. This describes how a node is drawn in relation to it's parent. You can use this to scale up/down files you import from OBJ when compared to a background reference. Be warned, it can be easy to mess up the model rendering with these values, but for now - two useful things you can do. The matrix is a 4x3 grid of numbers - when set to;
1 0 0 0
0 1 0 0
0 0 1 0
The model is rendered 'as is' (at least in relation to the parent node). If you want to scale it, change the 1's on the diagonal to a scale factor;
2 0 0 0
0 2 0 0
0 0 2 0
Will double the size of the model. This does seem to work with items imported into the game but not monsters. I'll try to figure out why, but I don't know if Monsters use this value from the .model file?
As before - it's a VERY early download for eager modders. Expect problems to occur. The previous version is still there incase the new one is completely bust. Enjoy!