how to pass this room?Resu wrote:and where is your problem exactly?Iegor wrote:i'm stuck again.... arena of elements
help
[MOD] Survive 4.0 Ultimate Edition
Re: [MOD] Survive 2.0
- severgates
- Posts: 58
- Joined: Fri Dec 27, 2013 5:53 pm
- Location: Zielona Góra, Poland
Re: [MOD] Survive 2.0
Hi Resu
First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.
I saw, that you've published na information about
Regards
First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.
I saw, that you've published na information about
SpoilerShow
"let us see what you have learned about enlightenment" secret. I've initially thought, that the correct item will be Everburning Torch, but it doesn't work 
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Re: [MOD] Survive 2.0
Hey Severgatessevergates wrote:Hi Resu
First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.
I saw, that you've published na information about
RegardsSpoilerShow"let us see what you have learned about enlightenment" secret. I've initially thought, that the correct item will be Everburning Torch, but it doesn't work
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
SpoilerShow
Yes, you are right Everburning Torch is not the item you need for this puzzle. Ok i give you a hint: you found it in the same room as the everburning Torch.
a lot of buttons in the Arena of Elements? what are you talking about man? Arena of Elements has just Fight Rooms!Iegor wrote:how to pass this room?Resu wrote:and where is your problem exactly?Iegor wrote:i'm stuck again.... arena of elements
helpthere's a lot of buttons...
Last edited by Resu on Thu Oct 20, 2016 2:34 am, edited 2 times in total.
- severgates
- Posts: 58
- Joined: Fri Dec 27, 2013 5:53 pm
- Location: Zielona Góra, Poland
Re: [MOD] Survive 2.0
First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard fights and puzzles, but you've warned in decription, that mod is focused on action, so it's no suprise for me.
I saw, that you've published na information about
Hey Severgates
Thanks for your feedback
But you should wait until you have seen at least half of my Mod 
Yes, you are right Everburning Torch is not the item you need for this puzzle. Ok i give you a hint: you found it in the same room as the everburning Torch.
Regards
---------------------------
Thx for answer
Luckily I still have required item
But I''ve experienced major problem (bug?)
Regards
I saw, that you've published na information about
SpoilerShow
"let us see what you have learned about enlightenment" secret. I've initially thought, that the correct item will be Everburning Torch, but it doesn't work 
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Pls give me a hint about it, I'm currently on lvl4- is there a possibility, that I've already found an item required to unlock secret?
Yes, you are right Everburning Torch is not the item you need for this puzzle. Ok i give you a hint: you found it in the same room as the everburning Torch.
Regards
---------------------------
Thx for answer
Luckily I still have required item
But I''ve experienced major problem (bug?)
SpoilerShow
I've jumped into the pit in NW part of lvl 9, area of madness or similar name, can't rememeber and can't go back to main part of lvl 9
The door in eastern part of lvl 9 after stepping up from lvl10 remain closed- I think that lock or switch is on the other side. If you need more detailed information I'll send you printscreen of map.
Of course I'll use console to progress further but I think you should consider to allow player to go back to main part of lvl 9
Of course I'll use console to progress further but I think you should consider to allow player to go back to main part of lvl 9
Re: [MOD] Survive 2.0
in this roomResu wrote: a lot of buttons in the Arena of Elements? what are you talking about man? Arena of Elements has just Fight Rooms!
Re: [MOD] Survive 2.0
the "buttons" are pressure plates (traps) and there is just one button.. and this one, believe me or not you have to push! good luckIegor wrote:in this roomResu wrote: a lot of buttons in the Arena of Elements? what are you talking about man? Arena of Elements has just Fight Rooms!https://i.imgsafe.org/3f41c5c517.jpg
no probs, youre welcomesevergates wrote: Thx for answer
Luckily I still have required item
But I''ve experienced major problem (bug?)RegardsSpoilerShowI've jumped into the pit in NW part of lvl 9, area of madness or similar name, can't rememeber and can't go back to main part of lvl 9The door in eastern part of lvl 9 after stepping up from lvl10 remain closed- I think that lock or switch is on the other side. If you need more detailed information I'll send you printscreen of map.
Of course I'll use console to progress further but I think you should consider to allow player to go back to main part of lvl 9
No this is not a bug and everything is on purpose.
1. you can progress further without Console
2. you also can go back to any level with the Teleporter room in level 11,
so you definetely dont need console to backtrack and just open it from the other side if you like.
-
Elkedacion
- Posts: 17
- Joined: Thu Mar 21, 2013 8:12 pm
Re: [MOD] Survive 2.0
I must be cursed
When I want to take off the Razor Claws game crashes
I have version 2.00 and play from the beginning.
I never do not import save positions between the two versions of the mod!
In the previous version of the Razor Claws weapon was not a problem.
Perhaps a demon wants me to take this great mod.
Edit:
I am found Weapon Felid Talons
Same Error like Razor Claws
When I try to take down the weapon, the game crashes
When I want to take off the Razor Claws game crashes
SpoilerShow
#specialWeaponScripts:589: attempt to index global 'tempStats' (a nil value)
stack traceback:
#specialWeaponScripts:589: in function 'onUnequipItem'
[string "Item.lua"]: in function 'unequipItem'
[string "Champion.lua"]: in function 'removeItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "CharSheet.lua"]: in function 'draw'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
stack traceback:
#specialWeaponScripts:589: in function 'onUnequipItem'
[string "Item.lua"]: in function 'unequipItem'
[string "Champion.lua"]: in function 'removeItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "CharSheet.lua"]: in function 'draw'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I have version 2.00 and play from the beginning.
I never do not import save positions between the two versions of the mod!
In the previous version of the Razor Claws weapon was not a problem.
Perhaps a demon wants me to take this great mod.
Edit:
I am found Weapon Felid Talons
Same Error like Razor Claws
When I try to take down the weapon, the game crashes
SpoilerShow
#specialWeaponScripts:553: attempt to index global 'tempStats' (a nil value)
stack traceback:
#specialWeaponScripts:553: in function 'onUnequipItem'
[string "Item.lua"]: in function 'unequipItem'
[string "Champion.lua"]: in function 'removeItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
stack traceback:
#specialWeaponScripts:553: in function 'onUnequipItem'
[string "Item.lua"]: in function 'unequipItem'
[string "Champion.lua"]: in function 'removeItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Elkedacion
- Posts: 17
- Joined: Thu Mar 21, 2013 8:12 pm
Re: [MOD] Survive 2.0
I am trying this
party:getChampion(1):removeItem(8)
Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
party:getChampion(1):removeItem(8)
Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
- Zo Kath Ra
- Posts: 944
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] Survive 2.0
Have you triedElkedacion wrote:I am trying this
party:getChampion(1):removeItem(8)
Razor Claws adds strength and dexterity
when I use a script
weapon remained in the hand, but the attributes of the characters is reduced.
As if a weapon was removed, but it is not.
party:getChampion(1):removeItemFromSlot(8)
-
Elkedacion
- Posts: 17
- Joined: Thu Mar 21, 2013 8:12 pm
Re: [MOD] Survive 2.0
Yes - But the word "From" got there at more
Script is - party:getChampion(1):removeItem(8)
When applied to a character who has a sword. It works
But Weapon Razor Claws remains in the hands
Script is - party:getChampion(1):removeItem(8)
When applied to a character who has a sword. It works
But Weapon Razor Claws remains in the hands