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Re: Ask a simple question, get a simple answer

Posted: Tue Mar 12, 2019 6:44 pm
by Pompidom
https://youtu.be/aECU6e7GbY4

This is the g1_shield_hook object in action.

I'm looking for wall hook objects that accept more than shields.
Preferably with an item component on them.
Are there any available? (besides MAM)

Re: Ask a simple question, get a simple answer

Posted: Tue Mar 12, 2019 10:54 pm
by Rs11s21n
how i can ask monster to go to x y position?

Re: Ask a simple question, get a simple answer

Posted: Tue Mar 12, 2019 11:04 pm
by Isaac
Rs11s21n wrote: Tue Mar 12, 2019 10:54 pm how i can ask monster to go to x y position?

Code: Select all

zarchton_1.brain:seek(x,y)
Where zarchton_1 is the monster's Id, and x & y are predefined.

The monster will ignore the command, if the brain determines that it cannot reach the location.

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Re: Ask a simple question, get a simple answer

Posted: Sun Mar 17, 2019 9:12 pm
by Marskilla
How do I parse the content of a chest / an alcove using lua scripting ?

the containedItems() method doesn't seems to work in log2

Re: Ask a simple question, get a simple answer

Posted: Sun Mar 17, 2019 10:09 pm
by Marskilla
Marskilla wrote: Sun Mar 17, 2019 9:12 pm How do I parse the content of a chest / an alcove using lua scripting ?(...)
Ok I got it ! For example in an Alcove named "dungeon_alcove_1" :

Code: Select all

	for myIndex, myObject in dungeon_alcove_1.surface:contents() do
		print("object number :",tostring(myIndex), "- object name :", myObject.go.name )
	end

Re: Ask a simple question, get a simple answer

Posted: Mon Mar 18, 2019 1:42 am
by Bartelemeus
Can you copy/paste floor plans (Like you can with entity's) ?

Re: Ask a simple question, get a simple answer

Posted: Mon Mar 18, 2019 2:48 am
by Isaac
No. The walls must be carved out, separate from the placed assets.

But the editor does allow for rotating the layout of the walls, by 90° increments.
SpoilerShow
Image
Though [strangely] this does not correctly copy the elevations, and might be a feature held over from the early development; before elevations were implemented.

Re: Ask a simple question, get a simple answer

Posted: Mon Mar 18, 2019 4:01 am
by minmay
You can copy and paste the loadLayer call in the dungeon.lua.

Re: Ask a simple question, get a simple answer

Posted: Sat Mar 23, 2019 2:22 am
by vanblam
Does anyone know how to create a custom "builder"?
I mostly used builder = "dungeon" or "mine". But how can you create a custom one? or can you?
Thanks in advance :)

Re: Ask a simple question, get a simple answer

Posted: Sat Mar 23, 2019 3:50 am
by minmay
You can't.