holy freaking hell , , thats uber cool, when these guys come around it 'll be a bad day to be a genestealer
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Oct 27, 2013 3:00 am
by Asteroth
odinsballs wrote:holy freaking hell , , thats uber cool, when these guys come around it 'll be a bad day to be a genestealer
I was thinking just wait till we have genestealers. Then these guys will be pissing there adeptus pantaloons.
Then again I always think evil.
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Oct 27, 2013 12:03 pm
by Mutman
I love it! Great idea using golems as marines, marines would definitely charge enemy like that Have you considered making necrons? Grimrock theme would fit their tombs
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Oct 27, 2013 3:39 pm
by thomson
[quote="Leki"]
Here is another try with Chaos Space Marine armed with chaos chainsword and chaos boltpistol.
Excellent work.
I think it would be appropriate for the WK40K (or sci-fi in general) deserves a separate thread.
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Oct 27, 2013 10:10 pm
by Leki
Genestealer - WIP
GMT Scene, first test of model size and material definitions:
SpoilerShow
Ingame: Frst tests of specular and normal maps (no texture for claws), no party lightsource:
SpoilerShow
Ingame: Frst tests of specular and normal maps (no texture for claws), party lightsource:
And you have done it! The genestealers are here!
Your awesomeness is boundless you know.
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Mon Oct 28, 2013 3:51 am
by odinsballs
nice work thus the hive invasion begins, no but seriously i can dive into my archives because i believe i still have a hormagaunt model somewhere...... might be of interest to you perhaps.
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Nov 03, 2013 2:04 pm
by Leki
No more monsters.
Why?
It's simple. Some assets on Nexus were reported.
As you know, for barbarian I used as a reference model from Skyirm. I made mesh based on that source mesh, made new parts, made new skin, remaped it, made new texture etc, etc, so I cannot say if it's technically still the copyright protected asset, or not... but it doesn't matter. I don't want to spend my time playing copyright games. Someone had a problem with it, reported it and Nexus removed it. I cannot guarantee that it will not happen again, we live in the world where rectangle is under copyright, as you know. So I removed all my assets and I'm done with Nexus and moding as well. Have a nice day.
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Nov 03, 2013 2:15 pm
by Isaac
Leki wrote: I'm done with Nexus and moding as well. Have a nice day.
Why not just make your own? If you can use the tools to alter a design, then you should be able to use the tools to design from scratch.
Re: MONSTERS by LEKI (BARBARIAN AXE SHIELD v1.0)
Posted: Sun Nov 03, 2013 2:37 pm
by Leki
Isaac wrote:
Leki wrote: I'm done with Nexus and moding as well. Have a nice day.
Why not just make your own? If you can use the tools to alter a design, then you should be able to use the tools to design from scratch.
I guess I'm skilled enough to make what I want. In SH topic you can see scpecification, how I want to create city wallset. But there is potentially still copyrighted visual of the reference, although gothic wall is gothic wall. Someone can come and say it's based on my idea etc... Sorry, I completely lost my motivation.