EDITOR Feature Requests (not bugs!)
Re: EDITOR Feature Requests (not bugs!)
hook for onPickupItem from inventory
way to get item on mouse
way to directly detect if light spell or darkness spell is currently active
method to do scramble text
implementation of item description scramble text
(that's more than three, oops)
way to get item on mouse
way to directly detect if light spell or darkness spell is currently active
method to do scramble text
implementation of item description scramble text
(that's more than three, oops)
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
I report, you decide! (whoops, only three suggestions)
Decayer wrote:More hooks!
onEquip(item, champion)
onUnequip(item, champion)
All spawnable objects:
onSpawn(object)SpoilerShowonDestroy(object)
Last edited by Decayer on Thu Nov 22, 2012 9:50 pm, edited 1 time in total.
Re: EDITOR Feature Requests (not bugs!)
- added support for new crafting tools (added craftingTool property for recipes)
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
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- Contact:
Re: EDITOR Feature Requests (not bugs!)
@Petri: You sir are legendary! 

My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: EDITOR Feature Requests (not bugs!)
Folks! I'm out of beer and the missus just arrived, so our time tonight is unfortunately up!
This was fun, we have to do this again!
Here's the complete changelog:
- added anchorPos, anchorRotation, targetPos and targetSize properties for altars
- added getMaxLevels()
- added isWall(level, x, y)
- added Item:getScrollImage()
- added Monster:getHealth() and Monster:getLevel()
- added Champion:getFood()
- added new entity property: class (e.g. local e = spawn("dagger"); print(e.class) --> "Item")
- added Champion:addTrait(trait, silent), Champion:removeTrait(trait) and Champion:hasTrait(trait)
- added getStatistic(statName) (possible values for statName are: "play_time", "monsters_killed", "items_found", "secrets_found", "treasures_found", "toorum_notes_found", "skulls_found", "grimrock_doors_opened", "tiles_moved", "pit_falls", "melee_attacks", "ranged_attacks", "unarmed_attacks", "rocks_thrown", "spells_cast", "potions_mixed")
- added craftingTool property for recipes (support for new crafting tools)
Thanks to all of you! Until next time...

Here's the complete changelog:
- added anchorPos, anchorRotation, targetPos and targetSize properties for altars
- added getMaxLevels()
- added isWall(level, x, y)
- added Item:getScrollImage()
- added Monster:getHealth() and Monster:getLevel()
- added Champion:getFood()
- added new entity property: class (e.g. local e = spawn("dagger"); print(e.class) --> "Item")
- added Champion:addTrait(trait, silent), Champion:removeTrait(trait) and Champion:hasTrait(trait)
- added getStatistic(statName) (possible values for statName are: "play_time", "monsters_killed", "items_found", "secrets_found", "treasures_found", "toorum_notes_found", "skulls_found", "grimrock_doors_opened", "tiles_moved", "pit_falls", "melee_attacks", "ranged_attacks", "unarmed_attacks", "rocks_thrown", "spells_cast", "potions_mixed")
- added craftingTool property for recipes (support for new crafting tools)
Thanks to all of you! Until next time...
Re: EDITOR Feature Requests (not bugs!)
Thanks dude!JohnWordsworth wrote:@Petri: You sir are legendary!

Re: EDITOR Feature Requests (not bugs!)
It is an oddly warm feeling to influence a game just like that! Even though it's just a minor thing, it is fun! Thanks!
Re: EDITOR Feature Requests (not bugs!)
Thanks for all the changes! 

Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: EDITOR Feature Requests (not bugs!)
Thank you Petri.
Re: EDITOR Feature Requests (not bugs!)
My eyes popped out. Can someone help me find them? (I am typing with skill and accuracy because I took typing in highschool. [Easy A])petri wrote: - added anchorPos, anchorRotation, targetPos and targetSize properties for altars
Anyway, even though I snipped the other features, I am very happy to see them added as well.
I would love to buy you guys a round of beer. (Directly, As I'm sure most of the money generated from my buying several copies has gone indirectly to beer

Just one question on this. Is this implemented now, or is there an update coming soon?
EDIT: Okay I understand. A whole bunch of things happened while I was nestled in bed. Shucks!
Last edited by Neikun on Fri Nov 23, 2012 3:48 am, edited 1 time in total.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!