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Re: What NEW Custom Monsters or Items do you want most???
Posted: Mon Dec 03, 2012 4:41 pm
by Batty
I can hear it now...
Imhotep...Imhotep...Imhotep...Immmhhhootep
*oops...people, look back to last page for updated mummy!
Re: What NEW Custom Monsters or Items do you want most???
Posted: Mon Dec 03, 2012 5:43 pm
by thomson
wallasaurus wrote:Here's the current WIP, need to add head bandages and then it's probably fast to the finish.
Compared to the previous
previous screenshot, I see that hands are much improved. Also, there are legs now visible, so perhaps there were not finished when you posted white mummy screenshot.
Anyway, awesome work. Are you able to animate it?
As for head bandages, I would leave it as it is now, perhaps add glowing dark, red eyes instead.
Re: What NEW Custom Monsters or Items do you want most???
Posted: Sun Dec 23, 2012 2:18 pm
by wallasaurus
He is coming - had to do a lot of work to export the anims to work properly.
Now I need to learn to animate.
https://vimeo.com/56180565

Re: What NEW Custom Monsters or Items do you want most???
Posted: Sun Dec 23, 2012 2:50 pm
by Skuggasveinn
This is just awesome Wallasaurus.
one of, if not the biggest steps in LoG modding, the first custom animated monster.
Skuggasveinn.
Re: What NEW Custom Monsters or Items do you want most???
Posted: Fri Jan 04, 2013 12:14 am
by wallasaurus
ok mummy is done, one more from that category before changing category I think:
which would people prefer?:
orc,
kobold,
variations on mummy,
Drow,
psychotic man,
minotaur,
Lord of Darkness
Re: What NEW Custom Monsters or Items do you want most???
Posted: Fri Jan 04, 2013 12:24 am
by undeaddemon
1.) Drow
2.) Mummy / Undead variation
3.) Kobold / Orc of D&D descriptions
darn.. I love this forum!

Re: What NEW Custom Monsters or Items do you want most???
Posted: Fri Jan 04, 2013 12:28 am
by hyteria
no need voting , we want all those stuff !!! :p
Re: What NEW Custom Monsters or Items do you want most???
Posted: Fri Jan 04, 2013 12:29 am
by Neikun
I have a new request from the Legends of the Northern Realms project.
We're looking into having npcs.
This means we badly need "monsters" for use as such.
To make it simple to start off, I'd much like Sort of unisex human (for easy retexturing)
Re: What NEW Custom Monsters or Items do you want most???
Posted: Fri Jan 04, 2013 2:00 am
by thomson
Just tested it. Mummy looks, moves, attacks and dies just awesome.
Congrats on making the first custom monster in LoG!
As for the options, I would like to ask for a kobold. There're good reasons to pick a kobold:
- A small, annoying humanoid creature (kobold or a gremlin) that will be perfect for early stages of many dungeons. Many dungeons start with snails, which is boring quickly.
- If you design the attack animation as a backhand (somewhat similar to tennis playing) with small dagger in hand, then it will be plausible to have both melee attack or a throwing monster.
- Kobold could be used in mid-game as a monster that steals something and then runs away. It would be a new kind of challenge - to catch up and beat up a running away monster.
- Once grimwidgets becomes more mature, it will offer the ability to have GUI interactions. Kobold (or any living humanoid) could then act as NPC that would sell you something needed (e.g. a key) or give you a quest.
- Kobolds are just mean little creatures and it's a lot of fun to kick their sorry asses

Re: What NEW Custom Monsters or Items do you want most???
Posted: Fri Jan 04, 2013 2:27 am
by hyteria
Kobold could be used in mid-game as a monster that steals something and then runs away
+1 very good idea , spawning in back , stealing weapons , and run away