LoG Framework (dynamic hooks etc.)

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Neikun
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Re: LoG Framework (update: experimental turn based combat)

Post by Neikun »

Turn based combat looks cool.
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JKos
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Re: LoG Framework (update: experimental turn based combat)

Post by JKos »

Update: (only in steam workshop atm.) http://steamcommunity.com/sharedfiles/f ... =101219859
- Items (such as weapons) can be used only one time / turn, so you can't use same weapon with multiple champions.
- Switching champion slots consumes both champions turns.
- Can't switch slots with champion that has already used it's turn.
- Using any item will consume champions turn.
- Fixed bug: Only one champion could attack at first turn.
- Added some more monsters so it's easier to test turn based combat. Any feedback is appreciated.

Has anyone tried my turn based combat yet? What do you think? IMO it's now pretty balanced. Of course it makes combat easier, but that can be compensated by spawning more monsters :)
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
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JKos
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Re: LoG Framework (update: experimental turn based combat)

Post by JKos »

Damn...should always test properly before publishing.
Update 2
- Fixed bug: items were unusable after pressing R
- Also some fine tuning.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
Lilltiger
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Re: LoG Framework (update: experimental turn based combat)

Post by Lilltiger »

Is there a way to skip making a action, as quite often you don't want to use a spell with the mage?
Still works rely neat when i tried against one snail, but what happens if you face several monsters, and it would be neat if you added initiation, so there could be like "hero turn, monster turn, rest of the hero turns" ;D
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JKos
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Re: LoG Framework (update: experimental turn based combat)

Post by JKos »

Thanks for feedback Lilltiger. You can end your turn by pressing R.
And I think it works pretty well with several monsters. At least after this update :)

Update 3
- Fixed bug: Monsters did't always move on first turn
- Fixed bug: Pressing R when monsters were moving put you to sleep
- Added turn identifier texts: Your turn and monsters turn
- Added tons of snails( to big room at east) to see how it works with massive amounts of enemies. On west there is smaller room with 4 monsters.
- Some other problems fixed, which I can't remember anymore :)

I updated this version on my Google drive also, so you can play with it on editor if you wan't to. See the end of the first post for download link.
Last edited by JKos on Mon Oct 08, 2012 9:42 pm, edited 1 time in total.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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Neikun
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Re: LoG Framework (update: experimental turn based combat)

Post by Neikun »

OHHH! That's why pressing R wasn't ending my turn.
I remapped the sleep key to L because I kept accidentally hitting it
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Lilltiger
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Re: LoG Framework (update: experimental turn based combat)

Post by Lilltiger »

But if I just want to skip the action of my third hero, but not the forth, will R still work, so it only ends the turn for the current hero?
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JKos
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Re: LoG Framework (update: experimental turn based combat)

Post by JKos »

Lilltiger wrote:But if I just want to skip the action of my third hero, but not the forth, will R still work, so it only ends the turn for the current hero?
Well you just attack with all other heroes and press R. You can either move your party one tile or attack(or use item or change slots) with each hero once/turn.

@Neikun: :) Maybe I should change R to "rest key" on those notices. Sleep key is the only key which can be captured on hook so there is no really other options.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
Lilltiger
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Re: LoG Framework (update: experimental turn based combat)

Post by Lilltiger »

JKos wrote:
Lilltiger wrote:But if I just want to skip the action of my third hero, but not the forth, will R still work, so it only ends the turn for the current hero?
Well you just attack with all other heroes and press R. You can either move your party one tile or attack(or use item or change slots) with each hero once/turn.

@Neikun: :) Maybe I should change R to "rest key" on those notices. Sleep key is the only key which can be captured on hook so there is no really other options.
Ahh, doh, guess you dont have to attack with them in order, haha i just assumed one had to =D
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Neikun
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Re: LoG Framework (update: experimental turn based combat)

Post by Neikun »

JKos wrote:
Lilltiger wrote:But if I just want to skip the action of my third hero, but not the forth, will R still work, so it only ends the turn for the current hero?
Well you just attack with all other heroes and press R. You can either move your party one tile or attack(or use item or change slots) with each hero once/turn.

@Neikun: :) Maybe I should change R to "rest key" on those notices. Sleep key is the only key which can be captured on hook so there is no really other options.
I think that would be best, as when my mage ran out of energy there was no way to continue.
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