Re: Really? No auto-attack?
Posted: Fri Sep 28, 2012 1:03 am
The only reason I'd disagree is mainly in regards to Mages in LOG. Most RPG games (even Wizardry which originally started with spell names like "Eslpultius" or something for fireball) changed to a more reasonable, easier manner of control. And Wizardry 7 is a perfect example. Because you could switch turn based and real time off and on, at will, in the middle of combat, etc. Having the Mages in LOG where you're tapping runes (which is great to make you feel immersed into the game) is a bit of a pain, trying to remember what spell does what, especially if the party has several mages, specialized in different things.Dr.Disaster wrote:Wrong. Turn-based LoG won't be half the fun it's right now because turn-based play kills any dynamic.majormaybe wrote:This type of game would be really fun turn based! Something like a dungeon-crawl Wizardry title.
Either having the option for turn based, so you can look up spells/runes combo, or just remaining real time for the hardcore gamers, who got everything memorized, would be an awesome option.
You could keep hitting ESC to "pause" the game, but that's going to get troublesome.