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Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
Posted: Sun Dec 01, 2024 7:43 am
by Eleven Warrior
Hi mate.
I'm not sure what you mean by (marked for death) The dwarf mine is just for exp. It has nothing to do with the main quest(S). I am really happy that your enjoying the mod
You can leave the mine and continue on

to Ice Town.
PS: The lava slimes are a real test as the respawn after they die, I dont know how but the person that made them put it the coding some how damm lol
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
Posted: Sun Dec 01, 2024 4:28 pm
by belles
Thanks for the reply! Wow! That is very interesting. Sometime during my fight with the slimes [or maybe the red orge] the status on two of my character images changed to say "marked for death". When this happens health slowly drains away until they die. I tried using the console to create a crystal shard of healing, but the "marked for death" status persists.
So I did some googling and found a comment on the LE PRIX DE LA VANITE _ THE PRICE OF VANITY mod page in nexus mods that suggested the "marked for death" status is a feature of the Red Ogre and that the only way to fix it is to kill the Ogre. I went back to the Dwarf Mines and instead of running away [like last time], I stood my ground and fought. Once I kill it, the status was removed.
All I good. Venture on! As I said, I really like this mod. I too, am not a fan of puzzles.
Cheers!
Re: Seven Crystal Of Arboreria - LoG2 mod - WIP
Posted: Mon Dec 02, 2024 6:22 am
by belles
Hello Eleven Warrior,
Played the game a lot today. I killed the boss in the Tomb of Armartious. Am locked in and have been setting off the shooters but am not able to find a way out. Can you please provide a hint? Thanks.
Current status - have explored 36 levels.