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Re: Isle of the Deranged
Posted: Fri May 22, 2015 3:10 pm
by marten_1992
Re: Isle of the Deranged
Posted: Fri May 22, 2015 3:18 pm
by Lightangels
Yes ! and i swear there is nothing there !
Proof:
http://www.hapshack.com/?v=vuOrD.png
Re: Isle of the Deranged
Posted: Fri May 22, 2015 3:19 pm
by marten_1992
I ll check it
wait a minute
time passes
that way it looks in my savegame
https://app.box.com/s/8ktbabw6fkgf9gdlu0fvl9cjypw95y06
Re: Isle of the Deranged
Posted: Fri May 22, 2015 3:23 pm
by Lightangels
Well... there we goes for another run on an other version lol
Re: Isle of the Deranged
Posted: Fri May 22, 2015 3:25 pm
by marten_1992
best might be to load a save before moving the blocks
and just give it a new try, it s not really difficilt
good luck !
Re: Isle of the Deranged
Posted: Fri May 22, 2015 4:05 pm
by Zo Kath Ra
Slayer82 wrote:Fuck! There is one stupid Plant Cluster that stops the player from progressing! I didn't see that one as it is covered by beach thickets and thorns.
You didn't use Ctrl-F in the dungeon editor to search for all instances of forest_plant_cluster_01 in your mod?
Re: Isle of the Deranged
Posted: Fri May 22, 2015 6:29 pm
by bewildering
Hey,
Thanks for help.
I am trying to enable the console on my MacBook Pro. Any ideas? I changed the Console to true. But no luck with pushing the "~" key to enable. I notice the consolekey is set to 220 in the .cfg file.
I bought the humblebundle version, but then activated on Steam (I have no idea if this is important with regards to changing the .cfg file.)
And no need to apologize Slayer, it was a lot of effort to make the dungeon.
Re: Isle of the Deranged
Posted: Fri May 22, 2015 6:42 pm
by Zo Kath Ra
bewildering wrote:I am trying to enable the console on my MacBook Pro. Any ideas? I changed the Console to true. But no luck with pushing the "~" key to enable. I notice the consolekey is set to 220 in the .cfg file.
You could try this:
1) In the LoG2 options menu --> key config, change the "Show Map" key to the console key you want to use.
2) Click Apply --> Apply and quit the game.
3) Look in grimrock.cfg for the line:
map = <number>
4) Copy the number into the line:
consoleKey = <number>
5) Restart the game and set the map key to the old value
Re: Isle of the Deranged
Posted: Fri May 22, 2015 11:29 pm
by bewildering
Cheers Buddy!
Worked like a charm. The map key is '9' for my computer. No idea what '220' is on the keyboard.
Re: Isle of the Deranged
Posted: Sat May 23, 2015 2:45 am
by Slayer82
Zo Kath Ra -
You didn't use Ctrl-F in the dungeon editor to search for all instances of forest_plant_cluster_01 in your mod?
There are 436 plant clusters. So, yes I did "Ctrl F" to search for them, but unfortunately I missed one. I was actually entertaining guests last night, but went out of my way to check the forums as I know people have free time on weekends. I had to fix the issue, and then upload it. I'd prefer not to read any comments directed at me form you anymore. Cheers!
Thanks for the pretentious feedback. I look forward to yet another error that I make, so that you can leave another fun-filled message.
Hurry! Start the mod again. There's more errors to find.
As for the others, thank you for waiting, retrying, and replaying the mod. It was designed as a bit of fun, but things happen with mods this size. I really shouldn't be making excuses, however I understand the frustration of players and hope you are all enjoying it. At least with these new error fixes I have added new content so that's some kind of bonus.
