1. I´d like to clone object forest_oak_cluster just with some offset (it will be placed outside the map -it should be done with offset parameter), please somebody help me define it.
defineObject{
name = "offset_oak",
components = {
{
offset = vec(4,0,4),
}
},
}
2. I´d like to have script which will prevent party to take out torch from torch_holder. on log1 it was
function keepTorch5(holder1)
holder1:addItem(spawn(\"torch\"))\
setMouseItem(nil)\
hudPrint(\" This is not your property

end")
3. Somebody figured out how to place water surface in different height than just -1 ? For example creating clone of some water object just with different height placement ?