"Update:
I wonder if there is something were doing in the game that turns them off, I started a new game and teleported directly to near the one in Dimension Z and it's there, but when I load my save game and go there it's not. Weird huh"
That is very interesting Information! Thank you. I will investigate more about that possible issue when I can.
[MOD] Survive 4.0 Ultimate Edition
Re: [MOD] Survive 2.4
Hey Guys 
I stream on Twitch now (www.twitch.tv/ein_resu) and do Heartstone and Dark Souls Streams. But I am also thinking about
making a 100% Secret Run for my Mod in the near future (on very Hard of course). Are you guys interested in that?

I stream on Twitch now (www.twitch.tv/ein_resu) and do Heartstone and Dark Souls Streams. But I am also thinking about
making a 100% Secret Run for my Mod in the near future (on very Hard of course). Are you guys interested in that?

Re: [MOD] Survive 2.4
Update!
Believe it or not, after more then 2 years I have continued to work on my mod.
I finished a NPC-Trader today, so the new Currency System is implemented
Also I fixed the Spells. They all work properly now on all monsters.
Currently I am redesigning some levels and work on a third Ending and 3-5 new levels!!! The Other-World.
After I finished my work I will do a lets play on my youtube channel to show every secret and ending!!!
I dont expect much "Hype" here but I am grateful for every little bit of support and comments
I expect to finish the work in a few weeks.
Over and Out
Believe it or not, after more then 2 years I have continued to work on my mod.
I finished a NPC-Trader today, so the new Currency System is implemented

Also I fixed the Spells. They all work properly now on all monsters.
Currently I am redesigning some levels and work on a third Ending and 3-5 new levels!!! The Other-World.
After I finished my work I will do a lets play on my youtube channel to show every secret and ending!!!
I dont expect much "Hype" here but I am grateful for every little bit of support and comments

I expect to finish the work in a few weeks.
Over and Out
Re: [MOD] Survive 2.4
Incredible..............! 

Re: [MOD] Survive 2.4
Survive 3.0 Is OUT!
- 2 New Endings
- Insane New Lategame Options with "Void Arena" and "Void Farm"!
- Lots of new NPCs and ways to spend Coins.
- About 10 new creatures and creature Models. This game has DRAGONS now. Yes, Dragons.
- Also one very strong new spell.
- Dungeon has 38 Levels now including the "Other World"
- Lots of new items including new Tomes and equipment
I also did lots of balancing.. and Level Design Changes
Honestly this is a completely new game compared to the last Version !
Everything ready to Playtest.
Enjoy!

- 2 New Endings
- Insane New Lategame Options with "Void Arena" and "Void Farm"!
- Lots of new NPCs and ways to spend Coins.
- About 10 new creatures and creature Models. This game has DRAGONS now. Yes, Dragons.
- Also one very strong new spell.
- Dungeon has 38 Levels now including the "Other World"
- Lots of new items including new Tomes and equipment
I also did lots of balancing.. and Level Design Changes
Honestly this is a completely new game compared to the last Version !

Everything ready to Playtest.
Enjoy!

Re: [MOD] Survive 3.0
Hi Guys
I downloaded Resu's new version of Survive 3.0 from Nexus but after installing it and then trying to run it with the
default party I got a crash so was unable to get it to work. The error log is as follows:
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/scripts/materials.lua:3: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:13: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.2
My PC is a high end computer and runs Grimrock 2 and 1 with no problems at all, I am currently using Resu's
Survive 2.4 with no probs but would like to run his version 3.0 Has anyone else had the above problem? thx in advance.
I downloaded Resu's new version of Survive 3.0 from Nexus but after installing it and then trying to run it with the
default party I got a crash so was unable to get it to work. The error log is as follows:
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/scripts/materials.lua:3: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:13: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.2
My PC is a high end computer and runs Grimrock 2 and 1 with no problems at all, I am currently using Resu's
Survive 2.4 with no probs but would like to run his version 3.0 Has anyone else had the above problem? thx in advance.
Re: [MOD] Survive 3.0
I figured it out. Go to Options and set Texture Resolution from "High" to "Medium" or "Low" and it will work!2498billb wrote: ↑Sun Mar 13, 2022 5:33 pm Hi Guys
I downloaded Resu's new version of Survive 3.0 from Nexus but after installing it and then trying to run it with the
default party I got a crash so was unable to get it to work. The error log is as follows:
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/scripts/materials.lua:3: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:13: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.2
My PC is a high end computer and runs Grimrock 2 and 1 with no problems at all, I am currently using Resu's
Survive 2.4 with no probs but would like to run his version 3.0 Has anyone else had the above problem? thx in advance.
Re: [MOD] Survive 3.0
Yes,if i start with high textures my screen went black.
But you don't miss anything with medium textures.
But you don't miss anything with medium textures.
Re: [MOD] Survive 3.0
Update
I uploaded a new Version today with some little changes.
Mainly Balancing and a new NPC. A Skull-Trader who buys and sells different skulls.
If you made it to level 39, dont wonder that its kinda empty, I am working on another ending there.
(See it as a preview about what is going to come in the future.)
I uploaded a new Version today with some little changes.
Mainly Balancing and a new NPC. A Skull-Trader who buys and sells different skulls.

If you made it to level 39, dont wonder that its kinda empty, I am working on another ending there.
(See it as a preview about what is going to come in the future.)