* more spells (currently higher skills are only for 20% damage)
-- physic spells like push or pull maybe?
-- open air spells like lighting, rain, whirlwind or sandstorm (meteor storm or starfall like in M&M series could be too much

)
-- enchanting like arrows in G1 or even more permanent like in M&M6-7 - option to cnchant sword fith elemental damage for next X hits based on concentration, willpower or even new skill
-- trap spells like mine
-- gameplay spells or skills like 6'th sence allowing to get information about monsters 2-4 tiles from group or even highlighting items
* more levels but slower progress
-- its hard to be precise but in the early game - group seems more interesting on early stages than after maxing third and fourth skill
Low level, survival based group gives more intense/immerse experience than fighting hordes of monsters... even if pyramid teleport to hordes of mumies was quite unexpected and fun... i still remenber that i needed more than 10-15 sec to see that this is not a cutscene but game tself and i need to run or fight
* another half step to old school open world crpg from dungeons only in direction of M&M or Ishar series
- maybe not 2d shops but something in between... something between shops and current golden key system.
To fit this great Grimrockish style of abandoned prisones - maybe a mine shaft with rope connecting group with the outside world or terribly unfair smugglers? giving them (at some point) chance to "trade" many goods for only one for example.
* some slow, long term map changes?
- freezing water allowing to move on surface
- Vines forming a ladders
- maybe even time portal zones that gives same locations with different entrances or consequences?
* enemy types
- non undead humans will be really nice present for modders and map makers
- ghosts?
- neutrals? like turtles but attacking only in deffence
- night/day only monsters that sleep or hide by other half of day (but still can be attacked or something)
* familiars summons for non combat purposes
-- small holes and fances that can be crossed for low switches and levers?
-- scouting
I knew that brings party models problem but for 1) it can be remotely controlled from party point of view or it can fave different perception and see group as shadows (or its own kind like imprinted animals ) or something like that.
and for definite NO and NO WAY:
- NO crafting
- NO rotation different than 90