Coolminmay wrote:I decided two at once wasn't enough. (Apologies for crap computer + crap microphone.)

Coolminmay wrote:I decided two at once wasn't enough. (Apologies for crap computer + crap microphone.)
Another one? Wow! I will be uploading patch 3 this morning... so you might want to quickly restart before part 2 if you haven't gone far!aaneton wrote:Coolminmay wrote:I decided two at once wasn't enough. (Apologies for crap computer + crap microphone.)
Patch 3 gives me this LoG crash when the cultist teleports a size-reduced party outDiarmuid wrote:Allright, patch 3 is live on steam & nexus, and you also have the sources for the mod available now on nexus, so modders, have fun looking at it!
Code: Select all
#paan_prison_script1:350: undefined object: leather_gauntlets
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'setPosition'
#paan_prison_script1:350: in function <#paan_prison_script1:327>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
that's weird... why would setPosition go wrong for a reduced party? I tested with toorum in any case and the cultist teleport worked fine. I will make some tests. What are you using to reduce the party exactly?Dr.Disaster wrote:Patch 3 gives me this LoG crash when the cultist teleports a size-reduced party outDiarmuid wrote:Allright, patch 3 is live on steam & nexus, and you also have the sources for the mod available now on nexus, so modders, have fun looking at it!![]()
Code: Select all
#paan_prison_script1:350: undefined object: leather_gauntlets stack traceback: [C]: in function 'error' [string "ScriptInterface.lua"]: in function 'setPosition' #paan_prison_script1:350: in function <#paan_prison_script1:327> [string "ScriptEntity.lua"]: in function 'onMessageReceived' [string "MessageSystem.lua"]: in function 'sendMessageToEntity' [string "MessageSystem.lua"]: in function 'broadcastMessage' [string "TriggerEvents.lua"]: in function 'fire' [string "Timer.lua"]: in function 'update' [string "Map.lua"]: in function 'updateEntities' [string "Dungeon.lua"]: in function 'updateLevels' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
I use the Characterizer mod as usual. Also re-importing my Patch 2 rogue and a pre-existing Toorum gave the same results.Diarmuid wrote:that's weird... why would setPosition go wrong for a reduced party? I tested with toorum in any case and the cultist teleport worked fine. I will make some tests. What are you using to reduce the party exactly?Dr.Disaster wrote:Patch 3 gives me this LoG crash when the cultist teleports a size-reduced party outDiarmuid wrote:Allright, patch 3 is live on steam & nexus, and you also have the sources for the mod available now on nexus, so modders, have fun looking at it!![]()
Code: Select all
#paan_prison_script1:350: undefined object: leather_gauntlets stack traceback: [C]: in function 'error' [string "ScriptInterface.lua"]: in function 'setPosition' #paan_prison_script1:350: in function <#paan_prison_script1:327> [string "ScriptEntity.lua"]: in function 'onMessageReceived' [string "MessageSystem.lua"]: in function 'sendMessageToEntity' [string "MessageSystem.lua"]: in function 'broadcastMessage' [string "TriggerEvents.lua"]: in function 'fire' [string "Timer.lua"]: in function 'update' [string "Map.lua"]: in function 'updateEntities' [string "Dungeon.lua"]: in function 'updateLevels' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
It doesn't make any sense to me why... but I will investigate.Dr.Disaster wrote:I use the Characterizer mod as usual. Also re-importing my Patch 2 rogue and a pre-existing Toorum gave the same results.
Only a fresh-made Toorum or a full party get's teleported out.