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Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Fri Feb 15, 2013 7:14 pm
by Neikun
Our discovery of alcoves that could be anyway was something that was widely celebrated by the community.
If you're playing a mod made by a member of this community, they could be anywhere =D
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Fri Feb 15, 2013 9:29 pm
by eLPuSHeR
I have just finished this awesome mod. And it's official: I hate you Antti (JUST KIDDING

). I took me a few tries to beat his devious game.
Thank you very much Grimrock community for making such an imaginative and fun module. And to Almost Human for making such a decent game and providing modders with an editor to extend the game playability/lifespam.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Sun Feb 17, 2013 6:53 am
by Ryeath_Greystalk
Just finished the mod myself now.
Great work by everyone involved. It's amazing what you came up with.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Sun Feb 17, 2013 12:52 pm
by Dr.Disaster
Finished it
A real nice collection of rooms you got there; favorites are Morpheus' and Komag's room.
My rating of 5/4 treasures indicated there are some treasure pick-up bugs because i only have 3
Golden Crown, Golden Dragon, Golden Statuette
One is very likely in the secret i missed; got 14/15.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Sun Feb 17, 2013 5:45 pm
by Skuggasveinn
Version 1.3 is here.
What has changed is that map markers will no longer crash the game when designers used the AllEntities function in there scripts.
Thanks to Grimwold who changed the scripts in his room.
Big thanks to Komag who went through all the dungeon lua file and changed the AllEntities function in all the scripts that used it.
This version is also the first one on Steam Workshop.
http://steamcommunity.com/sharedfiles/f ... earchtext=
For the designers that have a Steam user account, and would like to be co-authored on Steam, you will have to friend me on Steam so that I can add you in (some limitation of steam, only friends of the original poster can be added as co-authors).
For the nexus, you can also send me your account ID number and I can co-author you there also (some have already done that)
best regards.
Skuggasveinn.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Mon Feb 18, 2013 12:00 am
by Komag
I found that you are "Bluescreen" but I don't know how to friend request, and when I search members there are a ton of "Bluescreen"s
EDIT - found way to look at profile and do friend request

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Mon Feb 18, 2013 12:16 am
by Skuggasveinn
Got your request Komag, and I have added you, Xanathar, Neikun, Grimwold and Merethif to the Contributors list of the mod, you are now listed as "pending contributors" !!!.
I'm on new ground here as well, maybe you will have to accept on your end that I have added you to the contributors list or something like that.
EDIT - yes, Merethif just confirmed, you all get a request that you need to accept, and then you are listed in the "Created By" section of the mod.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Mon Feb 18, 2013 12:33 am
by Neikun
Unfortunately you don't receive a notification so you have to go to the workshop page to confirm.
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Mon Feb 18, 2013 12:44 am
by Komag
Found it - done

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Posted: Mon Feb 18, 2013 12:22 pm
by Dr.Disaster
Just re-played the steam version. Alas! again i could only come up with 3/4 treasures and 14/15 secrets. That last one must be a real mean one, i got no idea where it could be. I hope it does not have to do with Antti's minigame

so i compiled a little count in case some want to look up more of them or even can hint me to the final one. I found
1 secret and 1 treasure in Neikun's Room
1 treasure in Grimwold's Room
2 secrets in Ciccipicci's Room a.k.a The Unicorn Detention Complex
1 secret in Billick's Room
2 secrets in Xanathar's Room a.k.a. Druid Initiation Ritual
5(!) secrets in Komag's Room a.k.a. Gem Juggling
1 secret in Merethif's Room a.k.a. Librarian's Challenge
1 secret in Lupe Fenrir's Room
1 secret in John Wordsworth's Room a.k.a. Chamber of Morpheus
1 treasure behind the Hub's iron door
Still missing: 1 secret and 1 treasure
Oh, just in case one thinks it may be
the room behind the illusionary wall in the torch room
that's not counted as secret.
While playing the mini-game in Xanathar's room i experienced a LoG crash. My guess is it's prolly some quicksave/quickload quirk because before all the skeletons showed up i was tempering with the hidden stuff there.
Code: Select all
#vvs:205: bad argument #2 to 'insertItem' (bad object)
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'insertItem'
#vvs:205: in function 'createSeedPacket'
#vvs:86: in function <#vvs:70>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 8
Page size: 4096
Processor type: 586
Total memory: 6135 MB
Free memory: 2006 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 460
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 460
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00200008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
I tried to reproduce the crash but couldn't so it may not be that important.