Thank you RacerX glad you liked my MOD! Yes the main Gate is barred and if it were not it will lead you right in the area in front of the Keep, to the woods the MOD starts. The walkway by the crab is not accessible. I made it only as an old entry to the Keep which is not usable anymore but I wanted the players to see why they must plunge into the cold deep wellRacerX wrote:Thanks for creating this mod. I completed the quest in about 6 hours by using the a couple of fireballs and the Wizard's Virge to defeat the Butcher. I collected 13 Borra and 9 skulls.
After I completed, there were 2 treasure chests that I overlooked
In the Northern Keep the Main Gate that is barred from behind. I can hear fire elemental sounds in different parts of the Norther Keep. I tried a couple of ways to access this areaSpoilerShowA.) In the Cave of Poison, green glowing one behind the gate. I missed the lever by the sign "Upwards Northern Keep"
B.) In the Temple of Earth, the chest that is on the ledge, the lever in front on the stone right around the corner missed that one.
A.) At the beginning of game there is a stairway to the sewers that is gated.
B.) By the crab there is a walkway that leads up this stairway.
C.) Finally , the Main Gate that is barred.
I looked for secret buttons and ladders etc. No Dice.
The master Key Idea is excellent, the size of the mod is compact/ efficient.
Enhancement - It would be great the include Race when creating/importing a character, not sure if the classes are also limited (Battle Mage vs Wizard)
I really like this mod, it's fun

And there is a secret area with fire elemental which you can reach from the Brotherhood library.