Isaac wrote:It's an odd fact that LoG mods allow that too. You can load files from anywhere in the file system that one's user permissions allow; but for use in mods, it only makes sense to give the relative path inside the mod's folder.Dr.Disaster wrote:Your "(\mod_assets\models\ceiling_cover_grate ( actual path ))" makes no sense because it locates your model file outside your mod folder
Is this a typo? ~Meaning is (as it is typed) "ceiling_cover_grate" a folder?LunasC wrote:this is everything I can think of.
SpoilerShow}
defineObject{
name = "ceiling_cover",
components = {
{
class = "Model",
model = "mod_assets/models/ceiling_cover_grate.fbx",
},
}
}
(\mod_assets\models\ceiling_cover_grate ( actual path ))
I think the problem is probably result of Microsoft's craziness in defaulting file extensions to 'off' [invisible] in Explorer. It makes a system useless for any kind of serious work.
Right-click on your file and see if it's not called "ceiling_cover_grate.MODEL.model".
The fix for this (if that's the problem) is here: https://www.youtube.com/watch?v=leOBJfEDs_4
thanks ill look into this tomorrow.