
Indeed!!!seebs wrote:Just a warning: If you think LoG is frustrating, you are gonna be AMAZED by DM. And even more so by CSB.
Let me just throw out a slight modification of this suggestion:luthur1964 wrote:On the darker side, If you can't manage quick maneuvers with your left hand on the six Q,W,E,A,S,D buttons, at least after a good practice session, then you may be happier with having a friend play it with you, and you can enjoy it as a spectator.
I'm not sure if this post is troll or spam. Anyway, both might necro a thread which has been dead for 20 months only to talk about a console command anybody can find in the modding section.Hex wrote:I have finished the game without any cheats. And it was fun.
Now I'm playing the custom dungeons, and now I feel that godmode is really necessary in some cases. Because not always the dungeon is well balanced, not always the dungeon is interesting. Some of the puzzles can be so boring and annoying.
So here's my solution: if you need to pass something that kills you each time, you may use party:heal() console command to become almost invincible.
Prerequisites: console is enabled in LoG.
The trick is based on the feature of the console commands: they work even in the pause. So, you'll be able to catch fireballs, press ESC for pause, heal yourself, repeat as many times as necessary. Also you can fight "bosses" by healing after each hit. Just be fast enough to press pause.
I've found nearly all of the mod makers around here to be very happy to receive constructive criticism. I wouldn't lead with "boring and annoying" in your feedback, but if you provide polite feedback stating "I enjoyed the start of your mod, but found it frustrating to solve puzzle X because Y and Z were awkward to use / there was lots of running back and forth" then many mod developers would both appreciate the feedback and consider tweaking / improving the mod if possible. That's a win for you and them - they get to make a better mod and you'll get more fun mods to playHex wrote:Now I'm playing the custom dungeons, and now I feel that god mode is really necessary in some cases.
Sorry, I'm not interested in that. I play to enjoy, not to analyze and write comprehensive feedback, then persuade the modmaker, that my concerns are just and wait until the problem is solved. There are too many games, that I'd like to play besides LoG in this life.JohnWordsworth wrote:but if you provide polite feedback stating "I enjoyed the start of your mod, but found it frustrating to solve puzzle X because Y and Z were awkward to use / there was lots of running back and forth"
That's too bad. When you think there are problems with a dungeon you should let it's maker know otherwise things will not improve.Hex wrote:Sorry, I'm not interested in that. I play to enjoy, not to analyze and write comprehensive feedback, then persuade the modmaker, that my concerns are just and wait until the problem is solved. There are too many games, that I'd like to play besides LoG in this life.JohnWordsworth wrote:but if you provide polite feedback stating "I enjoyed the start of your mod, but found it frustrating to solve puzzle X because Y and Z were awkward to use / there was lots of running back and forth"