[Asset Final] Mine Tile Set by: Phitt

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Eleven Warrior
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Location: Australia

Re: [Asset Final] Mine Tile Set by: Phitt

Post by Eleven Warrior »

Eleven Warrior wrote:If it fits, then save the moved MinePit3N_occluder as MineShaftN_occluder and use it for MineShaftN. If that doesn't work, I'll make the shaft occluders, they'll be quick. Then I'll see if I can make the rest that minmay mentioned.
Ok Batty I have spent hours on trying to get the Shaft occluders working and guess what?? They look really bad man, all that time wasted and to come up with nothing :(
If you don't mind please can you do the shaft occluders. Sorry to ask you to do this, but you seem very good at it compared to me yeah. Anyhow let me know if you will be able to do it Thank You again.

Ohh and I just realized that baseObject = "base_pit" is totally wrong it should be baseObject = "base_ceiling_shaft". I put one of the Shafts in a room and to my surprise I fell through the floor lol, then realized the problem :oops:
Batty
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Batty »

yeah the pit occluders needed a little adjustment to fit as shaft occluders other than just raising them. For the caveins, I used dungeon_wall_01_occluder and moved it back, I assume it'll work, the dimensions fit exactly ‒ that's the occluder with the normals turned on pointing at the cavein model:
SpoilerShow
Image
I did similar method for the 2 button walls.
All the shafts, 2 caveins & 2 secret button walls added to the .zip:

Phitt's Mineset Occluders
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Eleven Warrior
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Re: Mine Tile Set - Update: 3 by: Phitt

Post by Eleven Warrior »

Hi all. Ok thxs to Batty for the new Occluders for this awesome set and Minmay for redoing the texture maps for me awesome work guys.

1 - I am still having problems with the Draw Tiles eg: When I create a room, Floor = 0, Ceiling = 3, Size = 3 x 3 and then add a Hallway to the next room Floor = 0, Ceiling = 1, the wall seems to be missing not sure why.

I have to Draw the Ceiling = 2 just to get a room that's 1 ceiling high :evil: I don't understand what's wrong. If anyone can help me on this most appreciated yeah.

2 - Have added some more of the original props the Set had eg: Ballista(s) etc...
3 - I hope now I have all the Occluders and minimalSaveStates right.
4 - I have sent this Set to a few friends of mine and they said it works for them although the Drawing Tile needs to be fixed.
5 - Fixed the Volcano fire effect, now it does not have this huge glow around it.
6 - I have left the Smoker effects as wall placement it's easier to use for me at least, but will change it to floor if you guys want.

When using the Volcano and the Volcano effect you have to adjust the direction of them eg: ph_mine_volcano01_a = facing 3 and ph_mine_volcano01 = facing 3
When using the 2 Smokers err just have a look at the Demo Dungeon and you will see how it works.

7 - Have removed some other props as I am working on them for a Upgrade Set later.
8 - I have saved and loaded in normal game. I have had no crashes, but that might be my system.

Ok I think that's about it so have another look at the set and please tell me what I need to fix :)

Drop Box: https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
File Name: Mine_Set_Update_3.zip

Now imma going to get drunk man it's new years here in Australia. HAPPY NEW YEARS ALL :D

EDIT: I am sorry I have screwed up the Draw Tile Set I just figured this out with the Chasm Water will fix ASAP Sorry again :oops:
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Eleven Warrior
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Eleven Warrior »

Hi. Ok to fix up the Chasm Room You Draw the Floor using ph_mine_floor_chasm_01 and the Water with ph_mine_chasm_water.

You will need to add this code into the mine_tile.lua file and redraw the Chasm Room Floor, it will look better at least lol.

Code: Select all

defineTile{
  name = "ph_mine_floor_chasm_01",
  editorIcon = 112,
  color = {110,130,110,255},
  randomFloorFacing = false,
  solid = false,
  builder = "dungeon",
	floor = {
	"ph_mine_floor_basic", 1,
	},
	wall = {
	"ph_mine_wall_rocky", 10,
	},
	--pillar = {
	--"mine_support_pillar_01", 1,
	--},
	ceiling = {
	"ph_mine_ceiling_rocky", 1, ---ph_mine_ceiling_rock---
	},
	automapTile = "ground",
}
Ok sorry for not seeing this problem enjoy.
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Eleven Warrior
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Eleven Warrior »

Hi all happy new year, oh god this hangover errr anyway back to it. Ok at the request of Drakkan I have update the mine_objects.lua file with (tags) All the objects now have a tag added on them eg: ph_floor_props etc....

2 - I have added Bongos very cool Laval Object in foe something different, you don't have to use it. It does look good for the Floor Chasm's though. Be warned the lights and particles will slow you dungeon down on a older PC, just use the in small doses. Someone did say that you could turn of the shadows here in the forum.

3 - I am not sure if I added to many (tags) so let me know ill change it :)

4 - Lol it wont allow me to paste the Code here to many lines lol. So ill just put the mine_objects.lua file in my Drop Box, delete the old mine_object.lua and replace with the new file.

Drop Box: https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
File Name: mine_objects.lua
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akroma222
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by akroma222 »

Thank you very much Eleven Warrior, Phitt, Minmay and Batty!!
Much appreciating the conversion ;)
And happy new year to you all!
Last edited by akroma222 on Fri Jan 02, 2015 11:34 am, edited 1 time in total.
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Eleven Warrior
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Eleven Warrior »

Wow a thank you from Akroama this is so awesome :D I hope you enjoy it mate as much as I did converting it :) I love all the work you have done to and have added errrr most of it to my mod :) I do mean most of it lol thxs again.
Grimfan
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by Grimfan »

As one Aussie to another I salute you for your efforts Eleven Warrior. :D

Now I just have to tear myself away from Lords of Xulima (a great game by the way) to finish my mod. :roll:
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akroma222
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by akroma222 »

Wait!! What??
You two are Aussies?? ME TOO (Im in WA)
:D :lol: 8-)

And thank you Eleven Warrior...
Mine set looks fantastic... very cool to see Phitts set with real water effects etc - you've done a good job here

I will have a lot more stuff for everyone very soon
Unfortunately I need to wait until all of Race/Class/Skills/Traits/Weapons/Spells are done before I release them as they all interact together
About half way there...
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THOM
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Re: [Asset Final] Mine Tile Set by: Phitt

Post by THOM »

...and I thought the center for fantasy-related things would be in New Zealand...
THOM formaly known as tschrage
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