I'm a Link's fan too, and for bombs and ruppies, you can create sack/chests to be as close as the original game. Just think to rename themMadCatter wrote:Thanks a lotDoridion wrote:Hey dude ! Find something who'll interest you
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defineObject{ baseObject = "base_item", name = "sack", components = { { class = "Model", name = "model", model = "assets/models/items/sack_empty.fbx", }, { class = "Item", name = "item", uiName = "Sack", weight = 0.4, gfxIndexContainer = 482, gfxIndex = 82, fitContainer = false, }, { class = "ContainerItem", name = "containeritem", containerType = "sack", openSound = "container_sack_open", closeSound = "container_sack_close", onInit = function() print('Cannot Scrape Functions'); end, onInsertItem = function() print('Cannot Scrape Functions'); end, onRemoveItem = function() print('Cannot Scrape Functions'); end, } } } defineObject{ baseObject = "base_item", name = "wooden_box", components = { { class = "Model", name = "model", model = "assets/models/items/wooden_box.fbx", }, { class = "Item", name = "item", uiName = "Wooden Box", weight = 3, gfxIndexContainer = 483, gfxIndex = 83, fitContainer = false, }, { class = "ContainerItem", name = "containeritem", containerType = "chest", openSound = "container_box_open", closeSound = "container_box_close", } } }
I've been completely absorbed by Dragon Age: Inquisition recently, but this should be incredibly useful when I get back to modding (hopefully not too long if I can tear myself away).
