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Re: Is there a way to make a custom tile?
Posted: Thu Nov 06, 2014 11:16 am
by Doridion
petri wrote:You can definitely add new tiles, I simply forgot to add it to the reference.
Many thanks
perti !!!! ON WORK !!!!!
Prozail wrote:Well .. the definition looks something like
Code: Select all
defineTile {
name = string-required
randomFloorFacing = boolean
builder = string-required
floor = table
wall = table
pillar = table
centarPillar = table
ceiling = table
ceilingShaft = string
solid = boolean
diggable = boolean
underwater = boolean
heightmapMaterial = string
heightmapMaterialPriority = number
ceilingEdgeVariations = boolean
automapTile = string
moveSound = string
}
But so far, the only thing i've managed to do with it is crash my editor

Think I'll wait for some official documentation on this one...

Think that can comme from the builder argument, not sure about that, but already in tests

Happy, can find back my pretty Bloodwych aspect

Re: Is there a way to make a custom tile?
Posted: Thu Nov 06, 2014 11:17 am
by petri
I'll post here also in case you didn't notice, defineTile() has been added to the scripting reference.
Re: Is there a way to make a custom tile?
Posted: Thu Nov 06, 2014 12:14 pm
by Doridion
Ok, after several tests, got a correct result for Tile definitions ! But ( always a "but" ^^ )
In LoG1, you just defineWallSet with giving model path/name. Actually in LoG2, you must define ALL parts of your tiles ( walls, floors, ceiling, etc ) in the object.lua file before giving their an ID, and calling them in the defineTile. That's why you got crashes Prozail.
I'll give some examples after in this thread.
Re: Is there a way to make a custom tile?
Posted: Thu Nov 06, 2014 12:27 pm
by Prozail
figured it out partly last night, got a simplified version of the LoG1 prison-tileset working. (basically just floor, ceiling, and one walltile)
Not gonna use it so.. it was just a nice challenge to get it working.
Working on scripting a bossfight now :p.. BRAAAINSSS
Re: Is there a way to make a custom tile?
Posted: Thu Nov 06, 2014 2:50 pm
by MrChoke
petri wrote:You can definitely add new tiles, I simply forgot to add it to the reference.
Excellent. Thanks Petri
Re: Is there a way to make a custom tile?
Posted: Thu Nov 06, 2014 3:57 pm
by Doridion
Prozail wrote:figured it out partly last night, got a simplified version of the LoG1 prison-tileset working. (basically just floor, ceiling, and one walltile)
Not gonna use it so.. it was just a nice challenge to get it working.
I'm actually having good results, the simple issue is for textures ... but think that the retexturing thread by leki will help me. Perhaps got first full Tile set this afternoon or tomorrow ( if I sleep ).