Page 2 of 10

Re: V2.1.13 - BUG COLLECTION

Posted: Mon Oct 27, 2014 1:20 pm
by PSY
eispfogel wrote:Cosmetic BUG:
It seems that sometimes the blue saving crystals are getting deeper and deeper into the ground.
Look at these videos where you can see exactly what i mean:
http://youtu.be/ALPv0VoG7YU?t=14m53s
https://www.youtube.com/watch?v=FsGqPeA ... b7cbPtgUQz (right at the beginning of the video)

and:

http://youtu.be/8GylQwlb1ps?t=9m57s

I never encountered that myself but it just looks wrong.
Yeah, you're right. The Y coordinates appear to be too low..

Thanks!

PSY

Re: V2.1.13 - BUG COLLECTION

Posted: Wed Oct 29, 2014 12:09 am
by PSY
Update

Re: V2.1.13 - BUG COLLECTION

Posted: Wed Oct 29, 2014 7:07 pm
by Galnospoke
Ruins of Desarune - "light" puzzle. Only manually put items on plates (on the lower level) open the door. When You throw to the hole - nothing change, of course items are on right places. And this tip "follow the light" - it is incorrect - on my PC lights blinking (high settings, another bug?). Open secret is much easer, then fight with buggy doors. A am so annoyed!

EDIT
I check it: it react with few second delay. So, it is not maybe a bug, but bad design. It is maybe logic, but all topic on this forum about this puzzle say, that something is not right with that rebus.

Re: V2.1.13 - BUG COLLECTION

Posted: Thu Oct 30, 2014 1:16 am
by Batty
Grammar - there should be an "a" after "of" thus reading "A spherical object made of a strange, elastic substance."
SpoilerShow
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Re: V2.1.13 - BUG COLLECTION

Posted: Thu Oct 30, 2014 3:54 pm
by badhabit
graphical glitch.

Light sources behind closed secret doors (e.g. glowing green slime blob enemies) shine undamped through. Disturbing the immersion & surprise effect by being pretty well visible.
Image
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Re: V2.1.13 - BUG COLLECTION

Posted: Thu Oct 30, 2014 4:33 pm
by eLPuSHeR
Confirmed. I have seen the green glow behind walls too.

Re: V2.1.13 - BUG COLLECTION

Posted: Thu Oct 30, 2014 8:49 pm
by Zo Kath Ra
I almost feel bad about reporting this, because it's so minor...
(spoilered because it's in a secret area)
SpoilerShow
In the Shrine of Balance, one of the stone heads says:
"Endue forth four power gems to fuse them into the essence of element."

Image

So I looked up "endue", and it's a real word:
http://www.merriam-webster.com/dictionary/endue

It doesn't seem to fit here, though.
Maybe use "bring", like in the other shrines?

edit: there should be a "the" between "of" and "element"

---

Also, this stone head (and one in each of the other shrines) says:
"Not all of the gems lay under the skies"

https://www.google.com/?gws_rd=ssl#q=lie+vs+lay

Re: V2.1.13 - BUG COLLECTION

Posted: Fri Oct 31, 2014 3:35 am
by lootsorrow
I just picked up the meteor storm scroll, first time I cast it, the final projectile hit my own party. I've since figured out it happening while fighting spiders, during their melee attack animation. I can manage to hit my own party with almost all of the meteor storm projectiles if timed right, and even with spells that don't have a projectile, like flameburst. Bug? Or are spiders just that badass?

Re: V2.1.13 - BUG COLLECTION

Posted: Fri Oct 31, 2014 7:59 am
by Dr.Disaster
lootsorrow wrote:I just picked up the meteor storm scroll, first time I cast it, the final projectile hit my own party. I've since figured out it happening while fighting spiders, during their melee attack animation. I can manage to hit my own party with almost all of the meteor storm projectiles if timed right, and even with spells that don't have a projectile, like flameburst. Bug? Or are spiders just that badass?
This happens with all(!) ranged spells when a monster's attack is virtually on the party's tile.

Re: V2.1.13 - BUG COLLECTION

Posted: Sun Nov 02, 2014 7:38 am
by Palandus
Several wands and staffs do not give the Battlemage bonus for using them. Only wand I've found that gives the bonus is the Whitewood Wand found near the start of the game.

Examples found:
-> Wand of Fear (Pyramid of Umas)
-> Staff of Serpents (Herder Den)