Re: [Spoilers] Spells Compendium v2.0
Posted: Sun Oct 19, 2014 3:32 am
The thing is with the spells its a balance of damage and utility, they are balance alot better from LoG1
only the early spells get weaker spells ie shock cloud and fire all lvl one around mid game start to fall off in base damage even with lvl 5 in their element,
but all other damage spells scale well and never fall off, spells become more dependent on what you are fighting and where aka dont cast frost on an ice element
one major point is to get dispell its the only spell to hurt elementals almost all other damage sources are reduced to 1 or 0 to them
ps to other guy saying spells suck, just because you need them to add a game break spell that kills every thing to make yourself good at the game do not spam forums with hate full no critizing crap you call your life support the game and actually say whats so unbalanced and do not just say its unbalanced and they suck we can not have any discussion on the topic if you just say nothing but hate and adjectives.
only the early spells get weaker spells ie shock cloud and fire all lvl one around mid game start to fall off in base damage even with lvl 5 in their element,
but all other damage spells scale well and never fall off, spells become more dependent on what you are fighting and where aka dont cast frost on an ice element
one major point is to get dispell its the only spell to hurt elementals almost all other damage sources are reduced to 1 or 0 to them
ps to other guy saying spells suck, just because you need them to add a game break spell that kills every thing to make yourself good at the game do not spam forums with hate full no critizing crap you call your life support the game and actually say whats so unbalanced and do not just say its unbalanced and they suck we can not have any discussion on the topic if you just say nothing but hate and adjectives.