[MOD] The Last Laugh

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

Jaberwoke wrote: Thanks m8. Wow, that must be well hidden.
SpoilerShow
I've been over level 3 and 4 with a fine tooth comb and I can't see a switch anywhere.
SpoilerShow
Have you found the King's Tomb and the Antechamber? The Study is nearby.... :D
but keep in mind that Levels 2,3, 4 have interconnecting puzzles.
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vinylshack
Posts: 1
Joined: Sat Feb 23, 2013 11:14 am

Re: [MOD] The Last Laugh

Post by vinylshack »

Looking forward to playing it :)
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

Thanks. I put a lot of heart and soul in to the game. It's a very "story driven" dungeon with lots of history and backround on the the characters.
Which is one thing I wish I could have put into the game. NPC's. Perhaps with Grimrock2 we'll be able to add scripted NPC's a little easier.
It would be great to be able to add them as encounters. Anyway... I'm about done bundling up the statues and the tapestries as free content, so keep an eye out.
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke »

Hay, Treybor. I finally managed to find the library but forgot to save and now no matter what I try i can't get to it again - I just can't remember what I did. Can you help me? You can PM me if you don't want to give anything away.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

Jaberwoke wrote:Hay, Treybor. I finally managed to find the library but forgot to save and now no matter what I try i can't get to it again - I just can't remember what I did. Can you help me? You can PM me if you don't want to give anything away.
Check your PM's
jimirenton
Posts: 43
Joined: Tue Nov 27, 2012 12:53 am

Re: [MOD] The Last Laugh

Post by jimirenton »

Hi there !
I really enjoy your dungeon but I need a little help ! I'm stuck at the Kings Hall, I can't figure out any of the riddles. I got a note from a King that I was able to put in the right alcove and that opened a door, but I can't figure out what to do with the other riddles. Put things on the altars or somewhere else ?
An example might help me.
Thanks
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

jimirenton wrote:Hi there !
I really enjoy your dungeon but I need a little help ! I'm stuck at the Kings Hall, I can't figure out any of the riddles. I got a note from a King that I was able to put in the right alcove and that opened a door, but I can't figure out what to do with the other riddles. Put things on the altars or somewhere else ?
An example might help me.
Thanks
SpoilerShow
Jim, did you get all the riddles, notes, and scrolls from the Library?
Each of the riddles is paired with a puzzle for kings listed outside each small tomb.
Each riddle represents an item that must be placed in an alcove, or a task that needs to be completed within the small side tombs.

King Skendi
King Grimnir
King Skirnir
King Halfdan
King Skaldi
King Jarl

You already found the Scroll of King Jarl and used it correctly, now you need to figure out the tasks and/or items for the other rooms.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

As per Asteroth's request, The custom dungeon content for this moduel has also been posted to the Nexus:

http://grimrock.nexusmods.com/mods/213
There should be 18 tapestries and 3 statues.
28MB of files

Hope they come in handy!
If you run into any issues let me know.
If you improve upon the textures or normal maps please send me a copy!!!! :D

=============
Tapestry/ Gobelin original models and textures are copyright (C) Almost Human Ltd.
For more details on using and redistributing these assets, please visit http://www.grimrock.net/modding/modding ... age-terms/

= Installation =
Just paste these assets to your dungeon's mod_assets and add these lines to your mod's init.lua

import "mod_assets/ll_content/scripts/treybor_ll_objects.lua"
import "mod_assets/ll_content/scripts/treybor_ll_materials.lua"

= Permission =
You are free to use this resource in any Grimrock mod without asking. Please give credit to me in the readme if you make use of it and don't upload the resource itself to other sites (eg Steam Workshop).
jimirenton
Posts: 43
Joined: Tue Nov 27, 2012 12:53 am

Re: [MOD] The Last Laugh

Post by jimirenton »

Treybor wrote:
jimirenton wrote:Hi there !
I really enjoy your dungeon but I need a little help ! I'm stuck at the Kings Hall, I can't figure out any of the riddles. I got a note from a King that I was able to put in the right alcove and that opened a door, but I can't figure out what to do with the other riddles. Put things on the altars or somewhere else ?
An example might help me.
Thanks
SpoilerShow
Jim, did you get all the riddles, notes, and scrolls from the Library?
Each of the riddles is paired with a puzzle for kings listed outside each small tomb.
Each riddle represents an item that must be placed in an alcove, or a task that needs to be completed within the small side tombs.

King Skendi
King Grimnir
King Skirnir
King Halfdan
King Skaldi
King Jarl

You already found the Scroll of King Jarl and used it correctly, now you need to figure out the tasks and/or items for the other rooms.
Thanks for your reply. I have understood all of that already, I just can't solve any of the riddles ! Maybe it's because english isn't my first language ! Can you help me with at least one of these ? By the way while I was trying to put objects in an alcove, I noticed that the first door that I was able to open with Jarl scroll was now closed. I don't know if it's a bug.
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Neikun
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Re: [MOD] The Last Laugh

Post by Neikun »

I'm having a look through your files and I see 5mbs you can knock off right away. Your tapestries have a custom normal map that is no different that the original assets. You can just use the original assets file path.
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