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Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 6:37 pm
by Skuggasveinn
after this update , I'm crashing on ToolTip.lua in my costum maps,

I made a new project to rule out this was something on my end, and in the starting room one alcove with fireburst scroll, when I pick up that scroll and place it in inventory and hover the mouse over it I crash with the following error.

string "ToolTip.lua"]:0: attempt to index field 'recipe' (a nil value)
stack traceback:
[string "ToolTip.lua"]: in function 'drawToolTip'
[string "ToolTip.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk

Did something break with this update ?

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 6:38 pm
by Lilltiger
petri wrote:
Lilltiger wrote:In the editor, when previewing and using custom made item graphic those items will be invisible(have no graphics) while the preview is in the small mode, they show up as soon as one goes fullscreen mode.
My guess is that your texture is missing mipmaps.
Indeed, I did not realize that the items needed mipmaps as well, workt as soon as i generated them when exporting my graphics.

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 7:01 pm
by J. Trudel
Is the hook onCraft implemented yet? Would be very useful to craft any recipes that aren't potions.

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 7:01 pm
by Skuggasveinn
The Tooltip is crashing on all scroll items, also its doing so in the orginal game (made a new game, ran to the first fireburst scroll on level 1 and boom, crashed.)

would be nice if someone can confirm that this is indeed a bug, and not just my setup going of the rocks......

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 7:25 pm
by Lilltiger
The scroll crash confirmed, rand to the fireburst scroll in the regular game and it crashed as soon as i moused over it in the inventory.

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 10:00 pm
by Neikun
Indeed. I posted a bug find topic on it roughly half an hour after the new version was released.

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 10:23 pm
by Montis
"Bug": The cube doesn't care about blockers :(

Re: Beta-1.2.12 now available!

Posted: Fri Sep 28, 2012 10:46 pm
by pulpum
http://www.youtube.com/watch?v=7FrZn-TzN4U

:twisted:

thank you for this wonderful support!

Re: Beta-1.2.12 now available!

Posted: Sat Sep 29, 2012 1:17 am
by thomson
+1 for the same issue as reported by Skuggasveinn. It crashed for me on normal grimrock dungeon, playing on hard. I currently on level 3, but previous saves from earlier levels also cause the same crash. The crash to desktop occurs when hovering mouse over any scroll. My stack backtrace is slightly different, as I was playing the game, not using editor.

Code: Select all

[string "ToolTip.lua"]:0: attempt to index field 'recipe' (a nil value)
stack traceback:
	[string "ToolTip.lua"]: in function 'drawToolTip'
	[string "ToolTip.lua"]: in function 'update'
	[string "Gui.lua"]: in function 'draw'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I'm running Grimrock 1.2.12. Game restart, steam restart, OS restart didn't help.

Extra info (I doubt it is needed, just adding it for completeness). Running game on Win7, 64bit, in 1920x1200, 16GB ram, nvidia 8800GT, i7-2600K cpu. Link to complete error: http://dl.dropbox.com/u/14824006/error.log

Re: Beta-1.2.12 now available!

Posted: Sat Sep 29, 2012 9:46 am
by zeltak
Concerning ogres, I've found couple of bugs. When ogre is charging it charges straight through a blocker. Charging ogre enters the same space with stairs. And if you close a door before a charging ogre and you foolishly stay put, you get damage through the door.