Re: Resident Grimrock
Posted: Fri May 11, 2018 9:44 am
Atmosphere and design are spoton.
The backtracking made me numb but acceptable for now.
Ammo consumption is greatly influenced by RNG and thus luck.
1st try on the first boss sequence (5 or 6 undeads at the same time) RNG accuracy made me miss half my shots running out of ammo with the boss' health counter still at 50 %
Multiple tries later I had a lucky streak of crits one shotting them and ending the battle with lots of ammo to spare.
So I don't know how to feel about this mechanic. It felt pretty annoying though
Weight issues. After having played only for an hour I'm already overweight and ran out of inventory slots.
Decided to "console cheat spawn" a wooden box which offcourse made my overweight issue even worse.
The backtracking is already severe and having to drop items and come back later for them will just intensify the backtracking.
I will restart your mod on easy as on Hard the RNG on Firearms was out of balance. I'm interested in your designs further ingame.
The backtracking made me numb but acceptable for now.
Ammo consumption is greatly influenced by RNG and thus luck.
1st try on the first boss sequence (5 or 6 undeads at the same time) RNG accuracy made me miss half my shots running out of ammo with the boss' health counter still at 50 %
Multiple tries later I had a lucky streak of crits one shotting them and ending the battle with lots of ammo to spare.
So I don't know how to feel about this mechanic. It felt pretty annoying though

Weight issues. After having played only for an hour I'm already overweight and ran out of inventory slots.
Decided to "console cheat spawn" a wooden box which offcourse made my overweight issue even worse.
The backtracking is already severe and having to drop items and come back later for them will just intensify the backtracking.
I will restart your mod on easy as on Hard the RNG on Firearms was out of balance. I'm interested in your designs further ingame.