Oooh but waiting is so hard!petri wrote:Unless you want compression artifacts it's better to use ARGB_8888 format instead... or wait for the official feature

Daniel.
Oooh but waiting is so hard!petri wrote:Unless you want compression artifacts it's better to use ARGB_8888 format instead... or wait for the official feature
Bit rude..Empyrean wrote:Seeing as how a minotaur is a bull's head on a man's body, I'm not quite sure what you're expecting here.
Minotaurs are colored differently. That's all I'd need for a hand model, personallyEmpyrean wrote:Seeing as how a minotaur is a bull's head on a man's body, I'm not quite sure what you're expecting here.King Semos wrote:Something I was thinking about that is very similar to this, would also be updating the "Hand portraits". My Minotaur seems to have Human hands, and if I were to ever go the route of Unarmed I would very much like it if the hand matched the race and maybe had a more aggressive pose, seems to be an underhand slap atm. Just a thought.
WOOOW!!! COOL!! I want the same portrait! How did you do that?!bushido wrote:Thanks for good tutorial, now i have marvelous witcher team :
http://img716.imageshack.us/img716/7443 ... 00001t.jpg
FABULOUS!
Uhh.. now as i see i cant post edited files without breaking modding forum rules. We must wait for some easy tools to distribute edited files...After i get back from college i will upload ready files, which you need to patch to Grimrock.dat and how to do that easily (you must make backup and do only two things to patch dat file), so you can have witcher portraits in game.
As far as i trying to mod scripts i see there all portraits are hard coded now, if you want to have more portraits than are hard coded in lua you must edit some scripts to get more portraits available in window, but it isnt working properly.
Game is checking the most part of the scripts before start, so if you make a little mistake game will die, and you must make patching from beggining without invalid scripts (i want to make class change to witcher and others valid with witcher world, but now i have integrity fail.. hope modding tools will get here soon, so i can make witcher adventure for this game much easier). I will try more... ^^
As i can see game is made with lua scripts, resources and engine, which uses this objects. With properly editing scripts and resources we can make even different game like making new monster alternative for spiders (i saw them.... they are really, really creepy, there will be fine to make alternative monster, not just script edit for other monsters), but i dont know how veryfying object algorithm works (if there is something like that) and most changes makes game not start.
Nerdbot wrote:About custom portraits:
For any old people and Dungeon Master Veterans like me among the Grimrock enthusiasts this might be of interest:
http://angrymeteor.com/2012/04/19/hello-again/
Thought I'd share this with you guys.