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Re: The Abduction

Posted: Sun Sep 03, 2017 6:55 am
by Badgert
Thank you very much for the error found.
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The teleport had to move you to the point 23.10 on the map 23.
You can get there using the console command - party:setPosition(23,10,0,0,23)
I apologize for the mistake made and will try to correct it as soon as possible in the new version.

Re: The Abduction

Posted: Sun Sep 03, 2017 9:38 am
by Orace
Oh i just had to bring back the essence... :lol:

Very nice adventure Badgert!! And thanks for the help.
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The elven temple part was awesome! Really!! It made me remember the old EOB 1!!! :D nice assets, nice structure and very well done!!
Also the animation you used of living archers and warriors!! Can you share the name of the assets?
Just some final thoughs:
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A bit difficult was the guy who uses green bolts with decay spell, it would have wiped out my entire party in just a few seconds (imported level 21 party) if i wasn't able to block him with force field to recover injuries, and he also summons undeads...don't know if you start a new party if you have the chance to block him, his bolts follow and strike you even behind walls.

The elemental zone, with fire, ice, lightning and water hitting you from above, was also difficult if you don't have proper protection and a lot of healing potions (but at that point you should also have 80+ ingredients for them).

I finished the game with 800+ pellets :mrgreen: maybe too many?
Thanks again Badgert, i really loved it!!

Re: The Abduction

Posted: Sun Sep 03, 2017 1:14 pm
by Badgert
While working on the mod, the following archives were used:
- G1MP_Alpha_1
- grimrock2_moreslimes_daveyx0
- GrimTK Alpha 008-23-0-0-007
- MinAssets 1.2.0-19-1-2-0
- palm_tree
- northern_dungeon_log2
- The Winter Tileset - Source-29-1-0
- Vanblam Utility Set 1 v1.2-80-1-2
- zim_assets v1.9-75-v1-9
- dow_ghost_09
- 7-new-Tombstone by A100N-34-1-0

I would like to take this opportunity to express my deep gratitude to all those who created these assets.

Re: The Abduction

Posted: Sun Sep 03, 2017 8:50 pm
by hansbleeb
its only russian?? can i lounge buk rockets????

Re: The Abduction

Posted: Sun Sep 03, 2017 9:30 pm
by Badgert

Re: The Abduction

Posted: Mon Sep 04, 2017 9:03 am
by Badgert
Version 1.1 fixes
- slightly reduced the health of Angry Crabs
- Fixed bug in Labyrinths of the moanings, the door no longer closes again (thanks - Orace)
- Fixed incorrect teleport coordinates in the Sanctuary of Death (thanks - Orace)
- Archilichus on the path of the martyrs no longer calls on the undead, Archilich's health is slightly reduced

Re: The Abduction

Posted: Thu Sep 07, 2017 4:47 pm
by Torst
I've finished and get the same problems about the teleport after defeating the wizard.

I've updated to 1.1 but used the old savegames. Maybe thats the reason ?

Anyway,i say thank you for this awesome mod.

Great work !
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And the ending is worth it twice ;)

Re: The Abduction

Posted: Fri Sep 08, 2017 5:05 pm
by Badgert
Torst wrote:Anyway,i say thank you for this awesome mod.

Great work !
I'm very glad that you liked my mod!
Thanks for the kind words!
I hope I have enough strength and imagination to do something interesting ...

Re: The Abduction

Posted: Mon Sep 11, 2017 3:27 am
by RacerX
Really enjoying this mod, In Winter trying to find two round keys to the control room.
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I have the scroll- It say's "Four Dragons guard the keys to the control tower" I'm not sure what this is referring to
A.) The Dragon Statues - There are three on them.
B.) The Frozen Faces in the Sanctury of Winter
C.) The Four Lizards that came after the big battle
Please Clarify

Re: The Abduction

Posted: Mon Sep 11, 2017 8:17 am
by Badgert
ok :D
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If you have already opened the entire map, you should see 4 statues of dragons there.
Try to track the direction of their views ...