Re: creating classes
Posted: Wed Mar 15, 2017 8:41 am
Technically speaking (afaik), as long as you import the .lua file from your init.lua,....
...you can put the definitions in whatever .lua file you want
I guess it depends how you want to organize your files
Code: Select all
import "mod_assets/scripts/doesntmatterwhatthisiscalled.lua"
I guess it depends how you want to organize your files