Some Questions about Custom Tilesets

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akroma222
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Re: Some Questions about Custom Tilesets

Post by akroma222 »

Isaac wrote:
Sorez wrote:Sorry for the late reply by the way, the website wouldn't load for me for some reason!
The website seems under constant assault, and goes down sometimes more than twice a day now.

A screenshot of my room [custom assets]:
SpoilerShow
ImageImage
Hey Isaac,
will these mechanical marvels be available for modders at some stage? :twisted:
bongobeat
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Re: Some Questions about Custom Tilesets

Post by bongobeat »

they are available in ORRR2 source
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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THOM
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Re: Some Questions about Custom Tilesets

Post by THOM »

That's true. I have them. Sadly I can't find at Nexus or wherever where the files are stored and so cannot post a link...
THOM formaly known as tschrage
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Isaac
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Re: Some Questions about Custom Tilesets

Post by Isaac »

akroma222 wrote:Hey Isaac,
will these mechanical marvels be available for modders at some stage? :twisted:
8-) They have been [for LoG1], since the source release of the ORRR2.

The animations are tailored to the specific rooms [actually used to position the models at runtime]. This was to allow reuse rather than need include three different versions of each model; (as the models appear both above the ceiling, and below the floor)... It comes with side effects, and makes it not very intuitive.

I don't think that I still have the original textures, and the ones in the mod favor reduced size over quality. If I can find the original texture assets, I'll post a link to them.
THOM wrote:That's true. I have them. Sadly I can't find at Nexus or wherever where the files are stored and so cannot post a link...
I had to check though old threads for the link to find it myself.
http://www.nexusmods.com/grimrock/mods/ ... D368&pUp=1

**It's funny that the page states it was last updated on 12/4/2014, and says that it was first added to Nexus on... 24/3/2014 :?

*** I didn'tknow (until today) that Diarmuid made this hint/solution book for ORRR2:
https://www.dropbox.com/s/sq498nriuevbj ... 0Guide.pdf
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akroma222
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Re: Some Questions about Custom Tilesets

Post by akroma222 »

Ahh Thankyou Everyone!
(I thought it looked like LoG2 from the Gifs)
I havent actually played through ORRR2 yet. Could be a good idea! ;)
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THOM
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Re: Some Questions about Custom Tilesets

Post by THOM »

Isaac wrote:
THOM wrote:That's true. I have them. Sadly I can't find at Nexus or wherever where the files are stored and so cannot post a link...
I had to check though old threads for the link to find it myself.
http://www.nexusmods.com/grimrock/mods/ ... D368&pUp=1
OMG... :o

I had already found the page for the ORRR2 campaign itself but hadn't realized that it also contains the source-files... :?
THOM formaly known as tschrage
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minmay
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Re: Some Questions about Custom Tilesets

Post by minmay »

Isaac wrote:**It's funny that the page states it was last updated on 12/4/2014, and says that it was first added to Nexus on... 24/3/2014 :?
Er, what exactly is strange about that?
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Isaac
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Re: Some Questions about Custom Tilesets

Post by Isaac »

akroma222 wrote:I havent actually played through ORRR2 yet. Could be a good idea! ;)
I heartily recommend it. 8-)
You might be in for a real treat. There is wild stuff in there; New monsters, a remote control monster, and outdoor area on the inside of the dungeon, transparent doors, and floors, and Diamuid implemented Portal guns [wands]... I put in usable ladders.

You might like the custom spells. Speaking of... Is there any reason we shouldn't include them in ORRR3?

**Alternatively, both minmay and Komag have let's-plays of it on Youtube.
https://www.youtube.com/watch?v=azwTZNmrZMI << minmay
https://www.youtube.com/watch?v=JxkJxhHBoUQ << Komag
minmay wrote:
Isaac wrote:**It's funny that the page states it was last updated on 12/4/2014, and says that it was first added to Nexus on... 24/3/2014 :?
Er, what exactly is strange about that?
Because at first glance, it appears to mean 3rd day of the 24th month, instead of the other way around. It's very uncommon here to have the day listed before the month, and I took it for a server error.
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akroma222
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Re: Some Questions about Custom Tilesets

Post by akroma222 »

Isaac wrote: I heartily recommend it. 8-)
You might be in for a real treat. There is wild stuff in there; New monsters, a remote control monster, and outdoor area on the inside of the dungeon, transparent doors, and floors, and Diamuid implemented Portal guns [wands]... I put in usable ladders.

You might like the custom spells. Speaking of... Is there any reason we shouldn't include them in ORRR3?
Hehe yeah I was looking through the Source... (wow, blast from the past)
Blue portal. Orange Portal... hmmm It took me ages to realise what it was :lol:

There wasnt anything in the Source, spell wise, that I hadnt seen and considered before (for Labyrinth of Lies)
I utilised most of Grimrwolds spell pack (and by utilised I kinda mean butchered :roll: )...
I never ended up using the exsp spell framework - as back when it was released, I had pretty much finished up my spell system,
and wasnt Code savy enough to get a grip on how the exsp worked - I did try to integrate it but it was a big horrible mess (all my rookie errors) lol,
I think I salvaged particle effects and bits and pieces and made other spells with them

I havent seen any adaption of the exsp system over to LoG2 (unless minmay has already secretly done it, and built an awful adventure around it 8-) )
.... but would we really need exsp adapted? Seems we have heaps of spells for the time being (Ill be releasing mine soon, promise!!)
Isaac wrote: **Alternatively, both minmay and Komag have let's-plays of it on Youtube.
https://www.youtube.com/watch?v=azwTZNmrZMI << minmay
https://www.youtube.com/watch?v=JxkJxhHBoUQ << Komag
I will def have a watch of these ;)
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akroma222
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Re: Some Questions about Custom Tilesets

Post by akroma222 »

Also, Sorez - sorry if I have derailed your thread. My bad! :oops:
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