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Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 4:05 am
by minmay
Graduate school and recent events leave me with less time to dedicate to this than I'd like, but I'm not going to rush things because this is more than an example dungeon; it's become personally important to me.
In addition to that, I hope that I can demonstrate that the modding community needs to reimagine what's possible to do in the Grimrock 2 engine.
Additional screenshots to show what I mean:
I do plan to release a public beta of the G1MP in advance, since it is feature-complete.
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 7:27 am
by akroma222
Do what you gota do big Chief, Im sure there must be 10 of you hey!
Between your Study, recent events, ORRR3, helping jKos with the wiki, creating this showcase dungeon for LoG1 assets,
being the first to Answer most peoples Questions and generally keeping us all out of trouble...
I take my proverbial hat off to you

Absolutely no rush at all

Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 7:34 am
by Lark
minmay: I would be honored to be included in the testers while adhering to the three rules plus whatever else you decided. You're amazing and I'd be glad to help in anyway I could. No rush, of course.
Best Regards, -Lark
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 11:00 am
by kelly1111
Looking forward to your G1MP !
Do you have a date for it to be released planned?
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 11:44 am
by Duncan1246
I will be glad to test your mod in respect of the three rules.
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 11:45 am
by minmay
The open G1MP beta should be out this month.
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 12:26 pm
by kelly1111
Glad to test this for you in respect to your three rules.
This mega psck will give me a reboost ...
been stuck on designing a dungeon and adding (wrongly converted log1 tilesets) .. and making it to big but also to difficult to backwards remive them...
want to start anew and fresh with this pack !
Is the germanny dm tileset also included in tje pack ?
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 7:46 pm
by AndakRainor
Is there an easy way to change the attributes tooltips like in your previous screenshot, or did you have to remake the onDrawGui for that?
Re: Testers wanted: Avenie's Awful Adventure
Posted: Sun Nov 13, 2016 7:47 pm
by minmay
kelly1111 wrote:Is the germanny dm tileset also included in tje pack ?
No. There's no point in including the Dungeon Master Resource in this pack.
I already converted it over a year ago.
AndakRainor wrote:Is there an easy way to change the attributes tooltips like in your previous screenshot, or did you have to remake the onDrawGui for that?
I don't know if easy is the right word but it didn't involve any calls to gui functions.
Re: Testers wanted: Avenie's Awful Adventure
Posted: Thu Nov 17, 2016 4:28 am
by Komag
This project looks very promising, I hope you're able to steadily work on it bit by bit and complete it.