Hi ODGA,
First up: excellent mod! I been having fun so far and was going to wait until I finished to write up a complete review and post, but unfortunately, that’s currently not possible.
I've encountered the crash in the mines, and have attempted to narrow it down to what causes it, here's the error:
[string "Component.lua"]:0: invalid trigger action
stack traceback:
[C]: in function 'assert'
[string "Component.lua"]: in function 'addConnector'
[string "GameObject.lua"]: in function 'loadState'
[string "Map.lua"]: in function 'loadState'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
You have mentioned before that there was nothing you could do, and to use an earlier save. and that's exactly what I did and have narrowed down the problem.
Basically, with the console enabled an error message pops up, and after that any saves made will crash upon load:
"warning: invalid connector action: script_entity_1.hello" (screenshot below as proof)
This error doesn’t appear to be triggering exactly on doing a specific action or pressing a specific button, it happens as I walk around, and I've taken a save game about 5-10 steps away from the error - you can walk in any direction you want, and the error will appear. (PM me for save)
Either there is a script to run after X steps in the mines, or after X steps from opening one the pressure plate doors, or X steps after getting a mine key.
I'm running latest version of Grimrock on steam: 2.2.4 and v1.04 of your mod.
I'm hoping this may help to track down the problem.
Regards,
Devil