Cutter wrote:Can we at least get a patch that will leave the spell punched in ready to cast at all times untill changed? Having to punch in runes while avoiding mobs and having your melee and other ranged group is a real pain in the ass. Particularly those 4 rune spells.
It would just change combat spells to instant super-weapons and the whole tactical combat aspect of the game would become boring.
All combat in this type of games is about tactics:
- Don't give the monsters the chance to ambush you. Only explore new areas, if you have cleared your back.
- Know your escape route.
- Don't fight multiple monsters, always try to lure one away -> '4 against 1' not 'fair play' is the name of the game. And the 4 is your party.
- Recognize good battlefields:
* long corridors that allow to blindly go backwards for constant distance attacks
* Chambers for melee fights ('circling' is the standard manoeuvre, the whole combat system is designed around - it's NOT a 'gamy cheat'.
* In the most ideal outcome the monsters never manage to hit you, you hit them and slide away.
- Assure you have freedom of movement (no pits, teleporters, etc.)
- Magic is NOT for melee (only magic weapons):
- Magic is an arcane discipline, demanding years of study in a library, not a gym. It depends on the proper performance of thaumaturgical gestures at the right moment (the 'clicking' of the rune-glyphs).