Monster resistances

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MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Monster resistances

Post by MrChoke »

I am looking for all of the possible resistances and what they mean. If the Asset pack has reference to all of them, I list 5 types:
fire, shock, poison, cold, physical.

I know what all these are. What I am unsure about is what the various values mean. I see these referenced:

immune - Easy one, he takes no damage from it I suppose
absorb - What does this one mean????????
resist - He takes less damage but not zero like immune???
vulnerable - He takes more damage than normal??
weak - He takes A LOT more damage than normal?


So yeah, absorb is the big question mark I guess. Does it mean that he actually gains health back when he is hit with that type of damage??
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: Monster resistances

Post by MrChoke »

AndakRainor wrote:It's a healing effect !
Thought so. Thanks.

If I recall, the game doesn't give any visual cues that it is healing a mob that way. I know you see red numbers for extra damage you inflict, I assume for both vulnerable and weak. Maybe shouldn't we see negative numbers for absorb? Or a different color number?
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THOM
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Re: Monster resistances

Post by THOM »

Damagenumbers for absorb are already green.
THOM formaly known as tschrage
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Mal85
Posts: 103
Joined: Fri Nov 16, 2012 10:56 am

Re: Monster resistances

Post by Mal85 »

Yes absorption causes green ticks to appear over the monsters head and heals them for the damage dealt or percentage of that damage type.. Otherwise it looks like you got them down pretty much. I would love to know what the percentages are on all these stats myself.
minmay
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Joined: Mon Sep 23, 2013 2:24 am

Re: Monster resistances

Post by minmay »

man this game really hates colourblind people
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