I am looking for all of the possible resistances and what they mean. If the Asset pack has reference to all of them, I list 5 types:
fire, shock, poison, cold, physical.
I know what all these are. What I am unsure about is what the various values mean. I see these referenced:
immune - Easy one, he takes no damage from it I suppose
absorb - What does this one mean????????
resist - He takes less damage but not zero like immune???
vulnerable - He takes more damage than normal??
weak - He takes A LOT more damage than normal?
So yeah, absorb is the big question mark I guess. Does it mean that he actually gains health back when he is hit with that type of damage??
Monster resistances
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Monster resistances
Thought so. Thanks.AndakRainor wrote:It's a healing effect !
If I recall, the game doesn't give any visual cues that it is healing a mob that way. I know you see red numbers for extra damage you inflict, I assume for both vulnerable and weak. Maybe shouldn't we see negative numbers for absorb? Or a different color number?
Re: Monster resistances
Damagenumbers for absorb are already green.
Re: Monster resistances
Yes absorption causes green ticks to appear over the monsters head and heals them for the damage dealt or percentage of that damage type.. Otherwise it looks like you got them down pretty much. I would love to know what the percentages are on all these stats myself.
My slow going projects...
viewtopic.php?f=14&t=4538&p=59753#p59753
viewtopic.php?f=14&t=4538&p=59753#p59753
Re: Monster resistances
man this game really hates colourblind people
Grimrock 1 dungeon
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Grimrock 2 resources
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