the problem is, when looking around, the ceiling from far distance disappears: how can I fix that?
I use all walls and door from the castle wallset, 2 custom floors, based on the castle floor.model, and finally I use the ceiling of the tomb:
I don't use any ceiling shaft.
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defineTile{
name = "marble_floor",
editorIcon = 192,
color = {230,230,230,255},
builder = "dungeon",
floor = {
"marble_floor", 1,
},
ceiling = {
"marble_ceiling01", 1,
},
wall = {
"marble_wall_palace01", 5,
"marble_wall_palace01b", 1,
-- "marble_wall_palace02", 1,
},
pillar = {
"marble_pillar", 1,
},
}
defineTile{
name = "marble_floor_palace",
editorIcon = 192,
color = {230,200,200,255},
builder = "dungeon",
floor = {
"marble_floor_palace", 1,
},
ceiling = {
"marble_ceiling02", 1,
},
wall = {
-- "marble_wall_palace01", 1,
"marble_wall_palace02", 1,
},
pillar = {
"marble_pillar", 1,
},
}
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defineObject{
name = "marble_ceiling01",
baseObject = "base_ceiling",
components = {
{
class = "Model",
model = "mod_assets/models/marble_ceiling01.fbx",
staticShadow = true,
offset = vec(0, 1, 0),
},
{
class = "Occluder",
model = "assets/models/env/dungeon_ceiling_1111_occluder.fbx",
},
},
minimalSaveState = true,
}
defineObject{
name = "marble_ceiling02",
baseObject = "base_ceiling",
components = {
{
class = "Model",
model = "mod_assets/models/marble_ceiling02.fbx",
staticShadow = true,
offset = vec(0, 1, 0),
},
{
class = "Occluder",
model = "assets/models/env/dungeon_ceiling_1111_occluder.fbx",
},
},
minimalSaveState = true,
}
please can someone help?