just want to know what means:
(taken from log1 modding guide)Mipmaps should be used with all textures and the dimensions of the textures should be to the power of two (16, 32, 64 …) to ensure compatibility.
does that mean that the height should be double values that the width? (or the widht has double values than the height)
or does that mean that height and width can heva any value, but always a value divisible by 2 until it comes to 1?
e.g: ... - 256 - 128 - 64 - 32 - 16 - 8 - 4 - 2 - 1
I have made a "world map" and treasures map, based on some of the asset's item: I don't know if that may be the cause of crash when playing the mod, initially I have set the textures dimensions to 1280x720 for the world map, and 512x334 for the treasures map.