Hello,
after weeks of building and testing I just uploaded The Legend of the Lost Dwarf Kingdom of Kahrak'arul.
viewtopic.php?f=23&t=9031
(that thread is for normal playthrough discussion like riddle solving while this thread here is for modding discussion regarding The Legend of the Lost Dwarf Kingdom of Kahrak'arul)
PLEASE USE THIS THREAD ONLY FOR SCRIPT / MODDING-DISCUSSION!
If you have problems with solving a puzzle, you can find the playthrough discussion thread here:
viewtopic.php?f=23&t=9031
I also published the source files so that other modders can use them.
WARNING! SPOILERS!
Of course after that much work I highly recommend that you play the campaign first before you ruin it for yourself by looking into the source files. ;-)
Main site:
http://www.nexusmods.com/legendofgrimrock2/mods/18/?
Download:
http://www.nexusmods.com/legendofgrimro ... 3D18&pUp=1
Kind regards,
Joerg
FILES The Legend of the Lost Dwarf Kingdom of Kahrak'arul
FILES The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Last edited by OGDA on Sat Jan 24, 2015 3:39 pm, edited 3 times in total.
Re: FILES The Legend of the Lost Dwarf Kingdom of Kahrak'aru
Long forgotten outpost room with 6 plates and six portcullis. I do not see any clues which plates to weight. help pls ?
Re: FILES The Legend of the Lost Dwarf Kingdom of Kahrak'aru
Hi,
as this thread is about modding solutions, I've posted the answer here in the playthrough thread:
viewtopic.php?f=23&t=9031&p=88435#p88435
Kind regards,
Joerg
as this thread is about modding solutions, I've posted the answer here in the playthrough thread:
viewtopic.php?f=23&t=9031&p=88435#p88435
Kind regards,
Joerg
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Bug in The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Hello,
I am playing your mod and I have seen many interesting, some amazing, new ideas. However, I regret a lack of open spaces outdoor (for the moment), I feel some claustrophobia in yoor deep forests... Thanks to you, I understand now why some familiars animals can be horrifics (I hope I don't spoil...)
In Grimforest's undergrounds, I have encounter an unexpected problem, so this is the bug report:
=== Software Failure ===
#script_entity_88.script:4: attempt to call method 'castSpell' (a nil value)
stack traceback:
#script_entity_88.script:4: in function <#script_entity_88.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I hope you can fix this problem
Duncan1246
I am playing your mod and I have seen many interesting, some amazing, new ideas. However, I regret a lack of open spaces outdoor (for the moment), I feel some claustrophobia in yoor deep forests... Thanks to you, I understand now why some familiars animals can be horrifics (I hope I don't spoil...)
In Grimforest's undergrounds, I have encounter an unexpected problem, so this is the bug report:
=== Software Failure ===
#script_entity_88.script:4: attempt to call method 'castSpell' (a nil value)
stack traceback:
#script_entity_88.script:4: in function <#script_entity_88.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I hope you can fix this problem
Duncan1246
Re: FILES The Legend of the Lost Dwarf Kingdom of Kahrak'aru
Hello,
>I feel some claustrophobia in yoor deep forests...
Then it's exactly how it's meant to be, afterall I never said you should feel comfortable facing an unknown danger ;-)
>#script_entity_88.script:4: attempt to call method 'castSpell' (a nil value)
This problem usually occurs when your game version is not up-to-date.
You need at least version 2.1.17. (see Requirements on http://www.nexusmods.com/legendofgrimrock2/mods/18/? )
This is also discussed in this thread:
viewtopic.php?f=23&t=9031
Kind regards,
Joerg
>I feel some claustrophobia in yoor deep forests...
Then it's exactly how it's meant to be, afterall I never said you should feel comfortable facing an unknown danger ;-)
>#script_entity_88.script:4: attempt to call method 'castSpell' (a nil value)
This problem usually occurs when your game version is not up-to-date.
You need at least version 2.1.17. (see Requirements on http://www.nexusmods.com/legendofgrimrock2/mods/18/? )
This is also discussed in this thread:
viewtopic.php?f=23&t=9031
Kind regards,
Joerg
Re: FILES The Legend of the Lost Dwarf Kingdom of Kahrak'aru
So far I am enjoying it a lot Joerg! I have far to venture still, but your puzzles are quite fun and I was only mildly annoyed by the one in the pit you fall into early on. To the point that I read through the entire forum posting looking for the answer to beating it. Too no avail!
So I went back to the game and tried at it for several more minutes and got it finally! Well played sir! I am looking forward to the rest of the mod and can't wait to dive back in! Thanks again!

My slow going projects...
viewtopic.php?f=14&t=4538&p=59753#p59753
viewtopic.php?f=14&t=4538&p=59753#p59753
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: FILES The Legend of the Lost Dwarf Kingdom of Kahrak'aru
Thanks for your reply
Duncan1246
Duncan1246
- TheStoryteller01
- Posts: 20
- Joined: Wed Dec 31, 2014 3:29 am
- Contact:
Re: FILES The Legend of the Lost Dwarf Kingdom of Kahrak'aru
I just want to thank you not only for a great mod but also for making it available for the editor.
It gave me so much insight how to make things *actually* work in a mod.
Thanks a lot!
It gave me so much insight how to make things *actually* work in a mod.
Thanks a lot!
In case you find my grammar and/or spelling weird ---> native german speaker ^^
https://thestoryteller01.wordpress.com/
https://thestoryteller01.wordpress.com/