I have a room set up to play out a makeshift cutscene with even played off a timer. However the issue seems to be that the timer isn't progressing, instead just ticking on '1' the whole time

here's a small example of the script, the first function is set to a floor tile and the second is set when the timer activates

and here is the result. Note: There is other text that is supposed to hit on the three second mark
One possible issue I can think is that there is another timer on this level already, under the name of timer_2. It does a similar objective, with a text based cutscene while trapped in a room.

There is the script to end and deactivate timer_2. If this is the reason why that's happening, then is there any work around?
For further info

this is the settings for the timer_rat itself.
Any help would be admired. I am willing to answer any additional questions for more info.