if teleporter_a_1.controller:isActivated() doesn´t work.
if teleporter_a_1.teleporter:isActivated() neither.
I´ve checked the script reference but it seems that there´s no way to call it...
teleporter_a_1.controller:isEnabled() works, but always. Because it exists. And what I need is to check if it´s activated, not if it´s "there" (either activated or not).
