Has anyone gotten beach_ground_water to render?

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Post Reply
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Has anyone gotten beach_ground_water to render?

Post by MrChoke »

I cannot seem this water to show. I got no problems with forest_underwater. Has anyone gotten it to work?

Looked at the tile definition for this. It has no "underwater = true". I guess that explains it. Its not a water tile even though it is blue in the editor and says "water" in the tile name. Oh well.
GoldenShadowGS
Posts: 168
Joined: Thu Oct 30, 2014 1:56 am

Re: Has anyone gotten beach_ground_water to render?

Post by GoldenShadowGS »

You use it along with a beach_ocean entity. You use beach_ground_water on the tile where the height map allows water to show through so it appears as water on the map and you get water sloshing sound FX when you wade through it. Think of the beginning of the main game.
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: Has anyone gotten beach_ground_water to render?

Post by MrChoke »

GoldenShadowGS wrote:You use it along with a beach_ocean entity. You use beach_ground_water on the tile where the height map allows water to show through so it appears as water on the map and you get water sloshing sound FX when you wade through it. Think of the beginning of the main game.
Oh. Very good. Thanks.
Post Reply