Since we are waiting for asset pack to be released...

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
cameronC
Posts: 80
Joined: Wed Apr 11, 2012 10:54 pm

Re: Since we are waiting for asset pack to be released...

Post by cameronC »

Very nice particle, QuintinStone!
Writer and sometimes artist of the very slightly acclaimed comic series Scrambled Circuits. A comic series about a robot written by a human.

Grimrock 2 socketSystem: viewtopic.php?f=22&t=8546 / Github
User avatar
QuintinStone
Posts: 72
Joined: Sat Nov 01, 2014 9:58 pm

Re: Since we are waiting for asset pack to be released...

Post by QuintinStone »

kelly1111 wrote:quitinstone, thanks for your steam/fog object. I have a question, how do I make the particle box larger than one (game) square ? .. tried fiddling with some of the variables, but cannot get it bigger
That'd be boxMin and boxMax I think. [-1.2, -0.02, -1.2] to [1.2, -0.2, 1.2] covers 1 game square. I would think [-3, -0.02, -3] to [3, -0.2, 3] would cover more than just the 1 square? Haven't tested that. If you do that, you might want to increase the the emission rate to make up for the bigger volume.
Crypt of Zulfar
Post Reply