Grimrock 2 impossible for some?

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DannyAIC
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Re: Grimrock 2 impossible for some?

Post by DannyAIC »

awww lol come on I liked skyrim.... :D
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Thorham
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Re: Grimrock 2 impossible for some?

Post by Thorham »

DannyAIC wrote:awww lol come on I liked skyrim.... :D
Yeah, Skyrim rocks, but interesting mods make it better.
Azel
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Re: Grimrock 2 impossible for some?

Post by Azel »

Isaac wrote:As you say "great", and so unfit to be examples. Bethesda/Todd are only concerned with delivering a 'Yes-man' product that caters to the player ego... This is why it sells so well, but it's also why they are terrible at making ~games; they are by no means inept, it's just that they aren't trying to make games, they are trying to make money... and they do this very precisely, and very well; and very often at the expense of gameplay. So of course they remove anything that might curtail the player, or cause them even the slightest irritation.
Ironic that their aim is to create a simulation, but that their world lacks the annoyances that make it believable.
They are bad at making games by good at making money by making games? Self-defeating argument there. Well done.
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Isaac
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Re: Grimrock 2 impossible for some?

Post by Isaac »

Azel wrote:
Isaac wrote:As you say "great", and so unfit to be examples. Bethesda/Todd are only concerned with delivering a 'Yes-man' product that caters to the player ego... This is why it sells so well, but it's also why they are terrible at making ~games; they are by no means inept, it's just that they aren't trying to make games, they are trying to make money... and they do this very precisely, and very well; and very often at the expense of gameplay. So of course they remove anything that might curtail the player, or cause them even the slightest irritation.
Ironic that their aim is to create a simulation, but that their world lacks the annoyances that make it believable.
They are bad at making games by good at making money by making games? Self-defeating argument there. Well done.
Not at at all... Consider that McDonalds [for instance] is excellent at making food that sells, and they sell a hell of a lot of it ~but is it good food? Of course not.
It is quite the same here. Bethesda is fantastic at making open world activity apps that stroke the ego to provide empowerment fantasy... but they are terrible RPGs; and IMO have lackluster mechanics. Image

They are not stupid... Those games are meticulously made. And they are made to the middle ground, so as to be easy enough for one group, yet not quite intolerable to another.
Nobody plays 500+ hours on a game that was not carefully devised and polished for that very purpose; but when you get into their sandbox, and start to dig, you may begin to realize that it's a self filling hole, and that they call it the "inch deep Ocean" for a reason.
Azel
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Re: Grimrock 2 impossible for some?

Post by Azel »

Mc Donald's? What a horrible analogy for the simple reason that both Mc Donald's and "gaming" are both highly unhealthy when consumed in large doses. In small doses they can be enjoyable without having harmful effects on your health.

People enjoy Mc Donald's which is why it sells so very well. Although another reason they sell so well is because of the lower prices; some main even argue that this is the primary reason for their high sells. However, in that regard your argument falls apart because the games you are trying to claim are "not good" cost just as much as the games that "are great" ... yet people are still buying them in large quantities. hmm?

It seems that you have your own opinion as to what is a "good" game vs a "bad" game, but you are trying to argue as though it is a universally accepted opinion. Your speculation doesn't hold much weight. You're entitled to your opinion, but it is definitely not a reflection of the gaming industry.
MostlyHarmless
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Re: Grimrock 2 impossible for some?

Post by MostlyHarmless »

minmay wrote:When I said infinite, I wasn't exaggerating. I meant literally infinite.
- There are 3 turtle spawners on Shipwreck Beach that trigger every time you walk through the Hub entrance (cooldowns from 11 to 20 minutes).
- The hatchery in the northwest of the Sewers fills up to 10 fish every time you walk through the Hub entrance (no cooldown).
- Walking over the square in front of the Hub teleporter in Keelbreach Bog triggers 3 warg spawners in Hamlet of Stormbeach (cooldowns from 10 to 15 minutes).
- Walking through the entrance of Keelbreach Bog respawns a couple of toads (cooldowns about 11 minutes).
- Probably lots more cases, in general respawning monsters are everywhere.

It's true that these are all somewhat hidden so the mechanic can be meaningful if you have incomplete knowledge of it, but I'm not sure that's really an improvement.
the only one of those that seems to respawn for me semi-immediately is the hatchery in the Sewers (which I didn't know would respawn so quickly until I read your post) - I assume it's a bit of a secret or a bug. The other locations respawned for me maybe once or at most twice during my whole playthrough with the farmer, which took me about 20 hours.
MostlyHarmless
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Re: Grimrock 2 impossible for some?

Post by MostlyHarmless »

fifacoinsgdsy wrote:I'm beginning to think there is something fundamentally wrong with the level balancing system here ... its damn frustrating to progress, find a difficult opponent, go somewhere else ... level up, go back again and finds he's (apparently) levelled up too but much more, its just back to square one.
i don't think enemies level up, but some areas can be very difficult until your party reaches a high enough level.
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Isaac
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Re: Grimrock 2 impossible for some?

Post by Isaac »

Azel wrote:Mc Donald's? What a horrible analogy for the simple reason that both Mc Donald's and "gaming" are both highly unhealthy when consumed in large doses. In small doses they can be enjoyable without having harmful effects on your health.

People enjoy Mc Donald's which is why it sells so very well. Although another reason they sell so well is because of the lower prices; some main even argue that this is the primary reason for their high sells. However, in that regard your argument falls apart because the games you are trying to claim are "not good" cost just as much as the games that "are great" ... yet people are still buying them in large quantities. hmm?

It seems that you have your own opinion as to what is a "good" game vs a "bad" game, but you are trying to argue as though it is a universally accepted opinion. Your speculation doesn't hold much weight. You're entitled to your opinion, but it is definitely not a reflection of the gaming industry.
Image

Refuting an argument doesn't work for alighting on the first indefensible interpretation of it ~unless that actually IS the argument being given. Which of course it is not.

*Mc Donald's and "gaming" are both highly unhealthy* is irrelevant to the point; you were supposed to understand that it is the technical aspect of both that is what's up for comparison. Both companies put a lot of work into making their product, but the aim is not to make the best in class; it is to make the most convenient. And that's the problem with it ~but is also why it sells so well.
MostlyHarmless wrote:
fifacoinsgdsy wrote:I'm beginning to think there is something fundamentally wrong with the level balancing system here ... its damn frustrating to progress, find a difficult opponent, go somewhere else ... level up, go back again and finds he's (apparently) levelled up too but much more, its just back to square one.
i don't think enemies level up, but some areas can be very difficult until your party reaches a high enough level.
I'm not so sure; Areas do respawn, and it may be that the respawned enemies are bumped up a notch... A haven't really checked, but it sure feels that way sometimes.
Azel
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Re: Grimrock 2 impossible for some?

Post by Azel »

Isaac wrote:*Mc Donald's and "gaming" are both highly unhealthy* is irrelevant to the point; you were supposed to understand that it is the technical aspect of both that is what's up for comparison. Both companies put a lot of work into making their product, but the aim is not to make the best in class; it is to make the most convenient.
When you say that Mc Donald's is "not good" then what are you referring to if not health?? If you mean taste, then you are very much wrong. Mc Donald's tastes great - of course, that is due to the junk they put in their food to make it taste so good, which is what makes it unhealthy. Whichever route you take you are wrong. While you may personally feel that Mc Donald's doesn't taste good, that is a very limited opinion. As is the case with these gaming companies and their RPG's. Just because you think they are bad games doesn't mean they really are bad games.
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Isaac
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Re: Grimrock 2 impossible for some?

Post by Isaac »

Azel wrote:
Isaac wrote:*Mc Donald's and "gaming" are both highly unhealthy* is irrelevant to the point; you were supposed to understand that it is the technical aspect of both that is what's up for comparison. Both companies put a lot of work into making their product, but the aim is not to make the best in class; it is to make the most convenient.
When you say that Mc Donald's is "not good" then what are you referring to if not health?? If you mean taste, then you are very much wrong. Mc Donald's tastes great - of course, that is due to the junk they put in their food to make it taste so good, which is what makes it unhealthy. Whichever route you take you are wrong. While you may personally feel that Mc Donald's doesn't taste good, that is a very limited opinion. As is the case with these gaming companies and their RPG's. Just because you think they are bad games doesn't mean they really are bad games.
It's because I was never talking about McDonalds; The post was about games, the point doesn't change for noting that some restaurant does similar in their own industry. It's meant to illustrate the parallel, not prove or disprove anything ~(that would be strawman); and trying to punch holes in it achieves nothing related to the point, and can offer no gains. All you've responded about is McDonalds; it's bizarre.
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