Technically - I got zilch :) Very happy about it.
One thing that might or might not be a design bug is that when I click a character portrait to open inventory, sometimes it takes more than one click. It`s not a big deal but it does get annoying. I use keys mostly anyway, but sometimes end up clicking like crazy because it doesn`t work 1st time. Anybody else got that?
Bugs/Glitches
Re: Bugs/Glitches
Not a bug, that happens if you left-click to open the inventory but move your mouse just a little bit while clicking. This makes the game think you want to move the character portrait somewhere else and not that you want to open the inventory. Try right-clicking, that should work every single time.
(Im still amazed how I can figure out such stuff just by looking at it /thinking about it)
(Im still amazed how I can figure out such stuff just by looking at it /thinking about it)
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- Posts: 9
- Joined: Thu Apr 12, 2012 9:39 am
Re: Bugs/Glitches
I don't know if this is a bug or a feature but there was one place with a pressure plate below a teleporter. Now if you place something on the plate when the teleporter is off something happens. But the same thing can also happen if you just put enough stuff into the teleporter one (stone etc.) after the other.
Don't know if that breaks the 'trap' or if it is intended
Don't know if that breaks the 'trap' or if it is intended
Re: Bugs/Glitches
I've also found something I would definitely consider being a bug. If I place the skulls for my minotaur in his bag/crate, he won't benefit from the bonus. It's not a big issue, as you won't find that many skulls. But as my minotaur is also my main pack mule, he got a lot of stuff I sometimes need to give to my other characters in the midst of combat. This can be kinda hard if his inventory is flooded with all kinds of crap you don't usually use. Would be nice to be able to store his skulls away in a crate/bag to free up some inventory space.

Your items surely still gets teleported away right? But still, it's interesting. I guess it's because the teleporter got trouble keeping up or something (code-wise). Would be game-braking if you can spam items at a teleporter, and then time it and walk straight through it without getting ported away.technotica wrote:I don't know if this is a bug or a feature but there was one place with a pressure plate below a teleporter. Now if you place something on the plate when the teleporter is off something happens. But the same thing can also happen if you just put enough stuff into the teleporter one (stone etc.) after the other.
Don't know if that breaks the 'trap' or if it is intended

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- Posts: 9
- Joined: Thu Apr 12, 2012 9:39 am
Re: Bugs/Glitches
Yes they get teleported away but the pressure plate also gets activated.