using delayedcall() with definespell?
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- Posts: 168
- Joined: Thu Oct 30, 2014 1:56 am
using delayedcall() with definespell?
is it possible to use delayedcall with definespell? I tried to create a normal script function in spell.lua, but It gives me an error.
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- Posts: 168
- Joined: Thu Oct 30, 2014 1:56 am
Re: using delayedcall() with definespell?
I placed a helper script entity in the dungeon with the functions that I can use delaycall() with. It works, but if that script isn't there, it messes up the spell.