forgotten river Wizard animation

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KhellQc
Posts: 25
Joined: Sat Nov 15, 2014 11:15 pm

forgotten river Wizard animation

Post by KhellQc »

Is there any chance I could add that wizard flying away with his dragon to my dungeon ?
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: forgotten river Wizard animation

Post by NutJob »

Aren't you at the hudPrint() stage?
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KhellQc
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Joined: Sat Nov 15, 2014 11:15 pm

Re: forgotten river Wizard animation

Post by KhellQc »

NutJob wrote:Aren't you at the hudPrint() stage?
Thanks for cheering me up like that bud. I know I'm at my early steps no need to make fun of me. I just need to know if I can plan ahead to do add it someday. I thought maybe I could just copy paste it from the original game. Not build it.

Is it possible to copy paste it ?

Btw I still need help with my Sack with loot if you have some time in your hands
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: forgotten river Wizard animation

Post by NutJob »

Sorry I'm old an crotchety. So old I built the house I was born in and I, even, seen Halley's comet...



...twice.
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: forgotten river Wizard animation

Post by Batty »

Probably have to wait and see if the animation is in the asset pack when it's released. If it is, then it shouldn't be too tough to make it work.

For now, someone would have to guess the name of the animation(s) to make use of it. :)
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KhellQc
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Re: forgotten river Wizard animation

Post by KhellQc »

Oh so they will release stuff form the original game at some point cool! where can I keep track of the dev about that ??

Speaking of the original game, anyway I can get the Intro video play before game starts ?
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: forgotten river Wizard animation

Post by Batty »

Just keep watching the forum. We're all waiting for it, so there will be lots of activity when it's released. The blog and modding links at top of the page are good places to look also.
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KhellQc
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Re: forgotten river Wizard animation

Post by KhellQc »

Alright ! thank you !
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JKos
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Re: forgotten river Wizard animation

Post by JKos »

try

lindworm_cinematic_tower_1.controller:activate()
and
lindworm_cinematic_flyby_1.controller:activate()

place the entities to you dungeon first of course.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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KhellQc
Posts: 25
Joined: Sat Nov 15, 2014 11:15 pm

Re: forgotten river Wizard animation

Post by KhellQc »

Alright thanks Jkos. I tried it but it as to be at a specific height and I would have to plan to have lindworm tower animation disapear behind something. but the second animation glitch as part of its model stays to where I put the entity.

anyhow that answers my question. it does exist
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