edit:
I got this to work on my own.
Code: Select all
defineTile{
name = "water_void",
editorIcon = 192,
color = {0,0,0,255},
solid = false,
builder = "dungeon",
automapTile = “water”,
underwater = true,
}
Code: Select all
defineTile{
name = "water_void",
editorIcon = 192,
color = {0,0,0,255},
solid = false,
builder = "dungeon",
automapTile = “water”,
underwater = true,
}
It's quite true. There is an "underwater" element, but it's little bit differentGoldenShadowGS wrote:I need to use a void tile and then build the walls, floors and ceiling out of assets. The normal void tile doesn't have underwater Boolean.
edit2: New problem. I set automapTile = water, but it the map is still drawing the tile as ground instead of water. Any ideas?
Code: Select all
defineObject{
name = "water_floor_tile",
components = {
{
class = "Model",
model = "mod_assets/models/env/my_tile_model.fbx",
}
}
}
Code: Select all
defineTile{
name = "user_underwater_tiles",
editorIcon = 192,
color = {0,180,200,255},
solid = false,
builder = "dungeon",
underwater = true,
ceiling = { "dungeon_ceiling", 100 },
wall = { "dungeon_wall", 100 },
floor = { "water_floor_tile", 100 },
ceilingVariations = false,
automapTile = "water",
}